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I won't accept contributions at this time. Useful links ============ https://gbdev.io/list.html https://gbdev.io/pandocs/ Test CPU ======== https://gbdev.gg8.se/wiki/articles/Test_ROMs Good games to test (don't use memory banking) ============================================= - Dr. Mario - Tetris Todo ==== - When clicking on an address (left column), show all ways to get to it (calls and abs/rel jumps) - Optimize video rendering (cache rendered tiles, maybe selectively update screen) - Sound MVC === - Model - Emu - execute instructions -> memory.getInstruction(cpu.PC).execute(cpu, memory) - Memory - bankToAddressToInstruction - disassembleBytes() -> constructs bankToAddressToInstruction - getInstruction(address) - (getBank(): number) - Controller - Auto update 60 times/s - All buttons - toUpdate list - updatedRegister(reg: number) { this.toUpdate.push(this.registerViews[reg]); } - updatedRAM(bank: number, address: number) { this.toUpdate.push(this.memoryViews[bank << 16 + address]); } - View - Clicking on addresses - BankView - MemoryView (could contain an instruction if aligned) - StackView - MemoryView - RegisterView Dr. Mario resets when clearing pills ==================================== a3a57fa9c1ec2ef5ccb1696baf1a92a249453c22 is the first bad commit.
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Game Boy emulator in TypeScript.