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I've been moving my custom meshes over to the new Sprite3D class, but notice that the alpha blending seems to be set to opaque. Is there any way to change this? |
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Answered by
jnsmalm
Dec 16, 2021
Replies: 1 comment 7 replies
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Hmm, this shouldn't be the case. Please have a look at the sandbox below, it uses Sprite3D with transparent images. https://codesandbox.io/s/github/jnsmalm/pixi3d-sandbox/tree/master/sprites-3d |
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7 replies
Answer selected by
lunarraid
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Hmm, this shouldn't be the case. Please have a look at the sandbox below, it uses Sprite3D with transparent images.
https://codesandbox.io/s/github/jnsmalm/pixi3d-sandbox/tree/master/sprites-3d