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I see in the docs, that we have a Is there a way to achieve the opposite? Like, if I have a regular PixiJs Container with relatively complex contents, just slap that on a Pixi3D container, maybe as a flat single mesh, and avoid worrying about z-managing that 2D container's many overlapping children? Also since it doesn't have any, I guess assume it's |
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It's not supported at this point. You could however render your container to a texture and then have that texture on a Sprite3D. |
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It's not supported at this point. You could however render your container to a texture and then have that texture on a Sprite3D.