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0.9.4
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jnsmalm committed May 8, 2021
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2 changes: 1 addition & 1 deletion docs/assets/js/search.js

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112 changes: 5 additions & 107 deletions docs/classes/joint.html
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<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<title>Joint | Pixi3D - v0.9.3</title>
<title>Joint | Pixi3D - v0.9.4</title>
<meta name="description" content="">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="../assets/css/main.css">
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<li class="state loading">Preparing search index...</li>
<li class="state failure">The search index is not available</li>
</ul>
<a href="../index.html" class="title">Pixi3D - v0.9.3</a>
<a href="../index.html" class="title">Pixi3D - v0.9.4</a>
</div>
<div class="table-cell" id="tsd-widgets">
<div id="tsd-filter">
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<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/jnsmalm/pixi3d/blob/b392e63/src/skinning/joint.ts#L6">src/skinning/joint.ts:6</a></li>
<li>Defined in <a href="https://github.com/jnsmalm/pixi3d/blob/aea456c/src/skinning/joint.ts#L6">src/skinning/joint.ts:6</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
Expand Down Expand Up @@ -153,7 +153,7 @@ <h3>inverse<wbr>Bind<wbr>Matrix</h3>
<div class="tsd-signature tsd-kind-icon">inverse<wbr>Bind<wbr>Matrix<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Float32Array</span></div>
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/jnsmalm/pixi3d/blob/b392e63/src/skinning/joint.ts#L12">src/skinning/joint.ts:12</a></li>
<li>Defined in <a href="https://github.com/jnsmalm/pixi3d/blob/aea456c/src/skinning/joint.ts#L12">src/skinning/joint.ts:12</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
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<div class="tsd-signature tsd-kind-icon">node<span class="tsd-signature-symbol">:</span> <a href="container3d.html" class="tsd-signature-type">Container3D</a></div>
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/jnsmalm/pixi3d/blob/b392e63/src/skinning/joint.ts#L12">src/skinning/joint.ts:12</a></li>
<li>Defined in <a href="https://github.com/jnsmalm/pixi3d/blob/aea456c/src/skinning/joint.ts#L12">src/skinning/joint.ts:12</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
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</nav>
<nav class="tsd-navigation secondary menu-sticky">
<ul class="before-current">
<li class=" tsd-kind-enum">
<a href="../enums/lighttype.html" class="tsd-kind-icon">Light<wbr>Type</a>
</li>
<li class=" tsd-kind-enum">
<a href="../enums/shadowquality.html" class="tsd-kind-icon">Shadow<wbr>Quality</a>
</li>
<li class=" tsd-kind-enum">
<a href="../enums/standardmaterialalphamode.html" class="tsd-kind-icon">Standard<wbr>Material<wbr>Alpha<wbr>Mode</a>
</li>
<li class=" tsd-kind-enum">
<a href="../enums/standardmaterialdebugmode.html" class="tsd-kind-icon">Standard<wbr>Material<wbr>Debug<wbr>Mode</a>
</li>
<li class=" tsd-kind-class">
<a href="animation.html" class="tsd-kind-icon">Animation</a>
</li>
<li class=" tsd-kind-class">
<a href="camera.html" class="tsd-kind-icon">Camera</a>
</li>
<li class=" tsd-kind-class">
<a href="cameraorbitcontrol.html" class="tsd-kind-icon">Camera<wbr>Orbit<wbr>Control</a>
</li>
<li class=" tsd-kind-class">
<a href="container3d.html" class="tsd-kind-icon">Container3D</a>
</li>
<li class=" tsd-kind-class">
<a href="cubemipmaptexture.html" class="tsd-kind-icon">Cube<wbr>Mipmap<wbr>Texture</a>
</li>
<li class=" tsd-kind-class">
<a href="imagebasedlighting.html" class="tsd-kind-icon">Image<wbr>Based<wbr>Lighting</a>
</li>
</ul>
<ul class="current">
<li class="current tsd-kind-class">
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</li>
</ul>
<ul class="after-current">
<li class=" tsd-kind-class">
<a href="light.html" class="tsd-kind-icon">Light</a>
</li>
<li class=" tsd-kind-class">
<a href="lightingenvironment.html" class="tsd-kind-icon">Lighting<wbr>Environment</a>
</li>
<li class=" tsd-kind-class">
<a href="material.html" class="tsd-kind-icon">Material</a>
</li>
<li class=" tsd-kind-class">
<a href="materialrenderpass.html" class="tsd-kind-icon">Material<wbr>Render<wbr>Pass</a>
</li>
<li class=" tsd-kind-class">
<a href="mesh3d.html" class="tsd-kind-icon">Mesh3D</a>
</li>
<li class=" tsd-kind-class">
<a href="meshgeometry3d.html" class="tsd-kind-icon">Mesh<wbr>Geometry3D</a>
</li>
<li class=" tsd-kind-class">
<a href="meshshader.html" class="tsd-kind-icon">Mesh<wbr>Shader</a>
</li>
<li class=" tsd-kind-class">
<a href="model.html" class="tsd-kind-icon">Model</a>
</li>
<li class=" tsd-kind-class">
<a href="observablepoint3d.html" class="tsd-kind-icon">Observable<wbr>Point3D</a>
</li>
<li class=" tsd-kind-class">
<a href="observablequaternion.html" class="tsd-kind-icon">Observable<wbr>Quaternion</a>
</li>
<li class=" tsd-kind-class">
<a href="pickinghitarea.html" class="tsd-kind-icon">Picking<wbr>Hit<wbr>Area</a>
</li>
<li class=" tsd-kind-class">
<a href="pickingmanager.html" class="tsd-kind-icon">Picking<wbr>Manager</a>
</li>
<li class=" tsd-kind-class">
<a href="postprocessingsprite.html" class="tsd-kind-icon">Post<wbr>Processing<wbr>Sprite</a>
</li>
<li class=" tsd-kind-class">
<a href="shadowcastinglight.html" class="tsd-kind-icon">Shadow<wbr>Casting<wbr>Light</a>
</li>
<li class=" tsd-kind-class">
<a href="shadowrenderpass.html" class="tsd-kind-icon">Shadow<wbr>Render<wbr>Pass</a>
</li>
<li class=" tsd-kind-class">
<a href="skin.html" class="tsd-kind-icon">Skin</a>
</li>
<li class=" tsd-kind-class">
<a href="skybox.html" class="tsd-kind-icon">Skybox</a>
</li>
<li class=" tsd-kind-class">
<a href="standardmaterial.html" class="tsd-kind-icon">Standard<wbr>Material</a>
</li>
<li class=" tsd-kind-class">
<a href="standardpipeline.html" class="tsd-kind-icon">Standard<wbr>Pipeline</a>
</li>
<li class=" tsd-kind-class">
<a href="transform3d.html" class="tsd-kind-icon">Transform3D</a>
</li>
<li class=" tsd-kind-class">
<a href="gltfasset.html" class="tsd-kind-icon">glTFAsset</a>
</li>
<li class=" tsd-kind-object-literal">
<a href="../globals.html#cubemipmaploader" class="tsd-kind-icon">Cube<wbr>Mipmap<wbr>Loader</a>
</li>
<li class=" tsd-kind-object-literal">
<a href="../globals.html#shadersourceloader" class="tsd-kind-icon">Shader<wbr>Source<wbr>Loader</a>
</li>
<li class=" tsd-kind-object-literal">
<a href="../globals.html#gltfloader" class="tsd-kind-icon">glTFLoader</a>
</li>
</ul>
</nav>
</div>
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