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Cubic Dub WebGL Demo

View the live demo here: visualcore.com/webgl/cubicdub

Project Layout

/core Very basic infrastructure for the rest of the demo. automate.js was intended to be used with an HTML5 synth, but got cut from the final demo. lab.js provides a namespace in which all other effects are nested, as well as some error handling mechanisms. trace.js provides profiling tools for performance.

/css Styles for the markup to keep index.html clean.

/gl All the effects and WebGL components are in here, the file names describe the contents pretty well. The shaders for the various effects are in-lined in index.html.

/lib The minimal libraries used for webgl support. These are the libraries provided by Khronos along with the excellent gl-matrix, by Brandon Jones.

anim.js The transitions for the various effects.

index.html The core shaders and glue for the demo.

main.js The "production" javascript code. Much like a monolithic shader, all effects are embodied in this file as a state machine that can be controlled via exposed knobs.

deubstep-5.ogg The music. I made this with an off-line sequencer/software-synth.

License

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License

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WebGL demo created for the 2011 Pixar demo party

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