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reenable workloads and add test for verification
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<?xml version="1.0" encoding="utf-8"?> | ||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"> | ||
<application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true"> | ||
</application> | ||
</manifest> |
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namespace sample_workload | ||
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open Android.App | ||
open Android.Content | ||
open Android.OS | ||
open Xamarin.Android | ||
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[<Activity(Label = "@string/app_name", MainLauncher = true)>] | ||
type MainActivity() = | ||
inherit Activity() | ||
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override x.OnCreate(savedInstanceState: Bundle) = | ||
``base``.OnCreate(savedInstanceState) | ||
``base``.SetContentView(Resource.Layout.activity_main) |
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test/examples/sample-workload/Resources/AboutResources.txt
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Images, layout descriptions, binary blobs and string dictionaries can be included | ||
in your application as resource files. Various Android APIs are designed to | ||
operate on the resource IDs instead of dealing with images, strings or binary blobs | ||
directly. | ||
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For example, a sample Android app that contains a user interface layout (main.xml), | ||
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) | ||
would keep its resources in the "Resources" directory of the application: | ||
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Resources/ | ||
drawable/ | ||
icon.png | ||
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layout/ | ||
main.xml | ||
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values/ | ||
strings.xml | ||
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In order to get the build system to recognize Android resources, set the build action to | ||
"AndroidResource". The native Android APIs do not operate directly with filenames, but | ||
instead operate on resource IDs. When you compile an Android application that uses resources, | ||
the build system will package the resources for distribution and generate a class called "Resource" | ||
(this is an Android convention) that contains the tokens for each one of the resources | ||
included. For example, for the above Resources layout, this is what the Resource class would expose: | ||
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public class Resource { | ||
public class Drawable { | ||
public const int icon = 0x123; | ||
} | ||
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public class Layout { | ||
public const int main = 0x456; | ||
} | ||
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public class Strings { | ||
public const int first_string = 0xabc; | ||
public const int second_string = 0xbcd; | ||
} | ||
} | ||
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You would then use Resource.Drawable.icon to reference the drawable/icon.png file, or | ||
Resource.Layout.main to reference the layout/main.xml file, or Resource.Strings.first_string | ||
to reference the first string in the dictionary file values/strings.xml. |
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test/examples/sample-workload/Resources/layout/activity_main.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<RelativeLayout | ||
xmlns:android="http://schemas.android.com/apk/res/android" | ||
xmlns:app="http://schemas.android.com/apk/res-auto" | ||
xmlns:tools="http://schemas.android.com/tools" | ||
android:layout_width="match_parent" | ||
android:layout_height="match_parent"> | ||
<TextView | ||
android:layout_width="wrap_content" | ||
android:layout_height="wrap_content" | ||
android:layout_centerInParent="true" | ||
android:text="@string/app_text" /> | ||
</RelativeLayout> |
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test/examples/sample-workload/Resources/mipmap-anydpi-v26/ic_launcher.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android"> | ||
<background android:drawable="@color/ic_launcher_background"/> | ||
<foreground android:drawable="@mipmap/ic_launcher_foreground"/> | ||
</adaptive-icon> |
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test/examples/sample-workload/Resources/mipmap-anydpi-v26/ic_launcher_round.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android"> | ||
<background android:drawable="@color/ic_launcher_background"/> | ||
<foreground android:drawable="@mipmap/ic_launcher_foreground"/> | ||
</adaptive-icon> |
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test/examples/sample-workload/Resources/mipmap-hdpi/ic_launcher_foreground.png
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test/examples/sample-workload/Resources/mipmap-hdpi/ic_launcher_round.png
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test/examples/sample-workload/Resources/mipmap-mdpi/ic_launcher_foreground.png
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test/examples/sample-workload/Resources/mipmap-mdpi/ic_launcher_round.png
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test/examples/sample-workload/Resources/mipmap-xhdpi/ic_launcher_foreground.png
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test/examples/sample-workload/Resources/mipmap-xhdpi/ic_launcher_round.png
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test/examples/sample-workload/Resources/mipmap-xxhdpi/ic_launcher.png
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test/examples/sample-workload/Resources/mipmap-xxhdpi/ic_launcher_foreground.png
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test/examples/sample-workload/Resources/mipmap-xxhdpi/ic_launcher_round.png
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test/examples/sample-workload/Resources/mipmap-xxxhdpi/ic_launcher.png
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test/examples/sample-workload/Resources/mipmap-xxxhdpi/ic_launcher_foreground.png
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test/examples/sample-workload/Resources/mipmap-xxxhdpi/ic_launcher_round.png
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test/examples/sample-workload/Resources/values/ic_launcher_background.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<resources> | ||
<color name="ic_launcher_background">#2C3E50</color> | ||
</resources> |
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<resources> | ||
<string name="app_name">sample_workload</string> | ||
<string name="app_text">Hello, Android!</string> | ||
</resources> |
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<Project Sdk="Microsoft.NET.Sdk"> | ||
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<PropertyGroup> | ||
<TargetFramework>net6.0-android</TargetFramework> | ||
<SupportedOSPlatformVersion>21</SupportedOSPlatformVersion> | ||
<RootNamespace>sample_workload</RootNamespace> | ||
<OutputType>Exe</OutputType> | ||
<Nullable>enable</Nullable> | ||
<ImplicitUsings>enable</ImplicitUsings> | ||
<ApplicationId>com.companyname.sample_workload</ApplicationId> | ||
<ApplicationVersion>1</ApplicationVersion> | ||
<ApplicationDisplayVersion>1.0</ApplicationDisplayVersion> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<Compile Include="MainActivity.fs" /> | ||
<PackageReference | ||
Include="FSharp.Android.Resource" | ||
Version="1.0.1" /> | ||
</ItemGroup> | ||
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</Project> |