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Using the Entity List
Ani edited this page Sep 30, 2020
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You may find that you need to change an actor's entity type in order to then change them into an actor that can be manipulated.
Hypothetically, you should only ever need to use the Player
entity. However, there are additional entity types that can be used.
The valid entity types and their corresponding IDs are:
None | 00 |
---|---|
Player | 01 |
BattleNpc | 02 |
EventNpc | 03 |
Treasure | 04 |
Aetheryte | 05 |
GatheringPoint | 06 |
EventObj | 07 |
MountType | 08 |
Minion | 09 |
Retainer | 10 |
Area | 11 |
Housing | 12 |
Cutscene | 13 |
CardStand | 14 |
Please be aware that your game can crash if you change to an entity type that would be otherwise invalid. This is a game limitation, and not something that CMTool can mitigate.
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