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This repository has been archived by the owner on Sep 27, 2023. It is now read-only.

Using the Entity List

Ani edited this page Sep 30, 2020 · 1 revision

You may find that you need to change an actor's entity type in order to then change them into an actor that can be manipulated.

Hypothetically, you should only ever need to use the Player entity. However, there are additional entity types that can be used.

The valid entity types and their corresponding IDs are:

None 00
Player 01
BattleNpc 02
EventNpc 03
Treasure 04
Aetheryte 05
GatheringPoint 06
EventObj 07
MountType 08
Minion 09
Retainer 10
Area 11
Housing 12
Cutscene 13
CardStand 14

Please be aware that your game can crash if you change to an entity type that would be otherwise invalid. This is a game limitation, and not something that CMTool can mitigate.