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Python library to decode Heroes of the Storm replay protocols

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heroprotocol.py Docker Cloud Build Status

heroprotocol.py is a series of reference Python scripts and standalone tool to decode Heroes of the Storm replay files into Python data structures.

Currently heroprotocol can decode these structures and events:

  • Replay header
  • Game details
  • Replay init data
  • Game events
  • Message events
  • Tracker events

heroprotocol can be used as a base-build-specific library to decode binary blobs, or it can be run as a standalone tool to pretty print information from supported replay files.

Note that heroprotocol does not expose game balance information or provide any kind of high level analysis of replays; it's meant to be just the first tool in the chain for your data mining application.

Supported Versions

heroprotocol supports all Hereos of the Storm replay files that were written with retail and PTR versions of the game.

How to Use

A working installation of Python 2.x is required. From the folder where heroprotocol is located, type the following into the command line:

py heroprotocol.py --[tracker-event-option] "<replayFileName>" > output.txt

If you want the output shown directly in the terminal, leave out the > output.txt.

Example Usage

py heroprotocol.py --details "Blackheart's Bay.StormReplay" > output.txt

Command Line Arguments

-h, --help          Show the options that are available.

Tracker Events:
--gameevents        Print all game events including coordinates
--messageevents     Print message events such as ping events
--trackerevents     Print tracker events such as units killed, game stat events,
                    score result event
--attributeevents   Print attribute events, a table of attrid, namespace, and attribute values
--header            Print protocol header including build id and elapsedGameLoops
--details           Print protocol details, e.g. teamId, player names and chosen heroes,
                    player region, game result, observer status
--initdata          Print protocol initdata, e.g. interface settings for every player

Output Options:
--stats             Output stats about the active tracker event to the STDERR stream
--json              Use JSON syntax for output

Tracker Events

Some notes on tracker events:

  • Convert unit tag index, recycle pairs into unit tags (as seen in game events) with protocol.unit_tag (index, recycle)
  • Interpret the NNet.Replay.Tracker.SUnitPositionsEvent events like this:
unitIndex = event['m_firstUnitIndex']
for i in xrange(0, len(event['m_items']), 3):
    unitIndex += event['m_items'][i + 0]
    x = event['m_items'][i + 1] * 4
    y = event['m_items'][i + 2] * 4
    # unit identified by unitIndex at the current event['_gameloop'] time
    # is at approximate position (x, y)
  • Only units that have inflicted or taken damage are mentioned in unit position events, and they occur periodically with a limit of 256 units mentioned per event.
  • NNet.Replay.Tracker.SUnitInitEvent events appear for units under construction. When complete you'll see a NNet.Replay.Tracker.SUnitDoneEvent with the same unit tag.
  • NNet.Replay.Tracker.SUnitBornEvent events appear for units that are created fully constructed.
  • You may receive a NNet.Replay.Tracker.SUnitDiedEvent after either a UnitInit or UnitBorn event for the corresponding unit tag.
  • In NNet.Replay.Tracker.SPlayerStatsEvent, m_scoreValueFoodUsed and m_scoreValueFoodMade are in fixed point (divide by 4096 for integer values). All other values are in integers.
  • There's a known issue where revived units are not tracked, and placeholder units track death but not birth.

Reporting Bugs

Please report bugs at the Heroes of the Storm Bug Report Forum.

Acknowledgements

The standalone tool uses mpyq to read mopaq files.

Thanks to David Joerg and Graylin Kim of GGTracker for design feedback and beta-testing of the s2protocol library that heroprotocol is based upon.

Thanks to Ben Barrett of HOTSLogs for feedback on and beta-testing of the heroprotocol library.

License

Copyright © 2019 Blizzard Entertainment

Open sourced under the MIT license. See the included LICENSE file for more information.

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