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Protobuf Support for .NET Socket #47

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@lugehorsam lugehorsam commented Dec 18, 2020

This PR adds protobuf support to the .NET socket via annotations from protobuf-net.

It also moves the concrete socket models to Nakama.Socket.Internal. These are no longer strictly internal because the Nakama.Protobuf .dll needs access to them.

The primary rationale behind using protobuf-net was its annotations feature. This allows us to not need to write glue code between the generated protobuf types and our interfaces.

The plan for Unity support would be to ship our protobuf .dll inside the same asset and simply document that using Nakama.Protobuf will pull in the .dll. Otherwise the .dll will not be included in the build output.

Note there is some duplication between the protobuf and text adapters w/r/t the socket lifecycle methods: Connect Close Send and ReceiveLoop. I debated merging them into some shared object but didn't think it was worth it.

TODO

Luke Gehorsam added 30 commits December 10, 2020 16:30
@lugehorsam lugehorsam mentioned this pull request Feb 9, 2021
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/// A Protobuf-Net serializable class corresponding to the well-known
/// google.protobuf.BoolValue type.
///
/// Keep in mind that grpc-gateway will automatically deserialize a vool into a BoolValue;
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typo

(DataMemberAttribute) Attribute.GetCustomAttribute(member, typeof(DataMemberAttribute), true);
return !string.IsNullOrEmpty(dataMemberAttribute.Name) ? dataMemberAttribute.Name : member.Name;
var dataMemberAttribute = (DataMemberAttribute) Attribute.GetCustomAttribute(member, typeof(DataMemberAttribute), true);
return dataMemberAttribute.Name;
}
}
}
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EOF

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