-
Notifications
You must be signed in to change notification settings - Fork 45
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Protobuf Support for .NET Socket #47
Open
lugehorsam
wants to merge
33
commits into
master
Choose a base branch
from
luke/proto-socket
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Closed
…g all datamember attributes
lugehorsam
commented
Oct 6, 2021
/// A Protobuf-Net serializable class corresponding to the well-known | ||
/// google.protobuf.BoolValue type. | ||
/// | ||
/// Keep in mind that grpc-gateway will automatically deserialize a vool into a BoolValue; |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
typo
lugehorsam
commented
Oct 6, 2021
(DataMemberAttribute) Attribute.GetCustomAttribute(member, typeof(DataMemberAttribute), true); | ||
return !string.IsNullOrEmpty(dataMemberAttribute.Name) ? dataMemberAttribute.Name : member.Name; | ||
var dataMemberAttribute = (DataMemberAttribute) Attribute.GetCustomAttribute(member, typeof(DataMemberAttribute), true); | ||
return dataMemberAttribute.Name; | ||
} | ||
} | ||
} |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
EOF
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR adds protobuf support to the .NET socket via annotations from protobuf-net.
It also moves the concrete socket models to
Nakama.Socket.Internal
. These are no longer strictlyinternal
because theNakama.Protobuf
.dll needs access to them.The primary rationale behind using protobuf-net was its annotations feature. This allows us to not need to write glue code between the generated protobuf types and our interfaces.
The plan for Unity support would be to ship our protobuf .dll inside the same asset and simply document that
using Nakama.Protobuf
will pull in the .dll. Otherwise the .dll will not be included in the build output.Note there is some duplication between the protobuf and text adapters w/r/t the socket lifecycle methods:
Connect
Close
Send
andReceiveLoop
. I debated merging them into some shared object but didn't think it was worth it.TODO
Socket.Internal
: https://docs.microsoft.com/en-us/dotnet/standard/assembly/friend