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Correctly handle texture layer FB attachemnts in DCE. #2343

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merged 1 commit into from
Nov 1, 2018

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  • in glCopyImageSubData the srcZ and dstZ attribute signal the texture layers read and written.
  • in the various framebuffer texture attachment calls, which layer is attached to the framebuffer is well defined.

 - in `glCopyImageSubData` the `srcZ` and `dstZ` attribute signal the
   texture layers read and written.
 - in the various framebuffer texture attachment calls, which layer is
   attached to the framebuffer is well defined.
@pmuetschard pmuetschard merged commit f57fdc9 into google:master Nov 1, 2018
@pmuetschard pmuetschard deleted the dce_layers branch November 1, 2018 17:24
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