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Add a CallbackModeDiscrete
property to AnimationMixer
to handle the case of blending Continuous and Discrete tracks
#86629
Add a CallbackModeDiscrete
property to AnimationMixer
to handle the case of blending Continuous and Discrete tracks
#86629
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Fixed a bug where However, the old Nearest interpolation is not unreasonable, so for now this is only used when converted from Discrete by |
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After Tokage explained it to me, I understand what this is fixing and it makes sense.
I do think users are going to be confused, so I'm suggesting some documentation changes.
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Thanks! |
CallbackModeDiscrete
toAnimationMixer
and improve the setting method forUpdateMode
inAnimationTrackEditor
godot-proposals#8512As noted in godotengine/godot-proposals#8512, this allows user control how the Discrete/Continuous tracks are handled when blending occurs. See also #86630.