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Fix Android logic for deferred window input events being inverted #83301
Fix Android logic for deferred window input events being inverted #83301
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Great work on this PR (helped me work out what was likely going wrong) - I think there is a better way to fix, as this PR will introduce a tick delay in input. See #66318 (comment) EDIT: Just clear any confusion, this comment refers to previous version of the PR, author has since changed the commit significantly. |
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PR concerned is #51597 . Pinging @RandomShaper . |
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🤦♂️
Great spot @Alex2782 ! 👍 EDIT: Actually the commit message is not that bad, I'm sure production team will say if they prefer different wording. I try to include in the commit message what the PR actually does (prevents deferred call bug). For future reference it's fine to open multiple PRs using different approaches, and close previous ones as you find a better approach. |
I amended the PR title to match what the actual bug was, and not one of its prominent symptoms. The commit message could be amended similarly, but it's not critical. Edit: I amended the commit message myself as I want to merge this now for 4.2 beta 3. |
Notably fixes issues with `is_action_just_*` queries in `_physics_process` for TouchScreenButton. Fixes godotengine#66318. Fixes godotengine#82396.
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Thanks! |
Cherry-picked for 4.1.3. Note that without #79341 the code was different, so I had to remake the changes. It's unlikely that we would make another 4.0.x release, but if we do, the same changes need to be remade there. |
Workaround / Fixes #82396 (comment) #66318
maybe more: Github search
Bugsquad edit:
physics_frames
comparison atTouchScreenButton
is not always possible. input.cpp#L306TouchScreenButton::_press
is mostly triggered after_physics_process
.The change should have no effect on
Input Map actions
: input.cpp#L716Minimal test project: test.zip
Screen_recording_20231022_030544.mp4