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Fix external resource ids lost #77749

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merged 1 commit into from
Jun 1, 2023

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RandomShaper
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Fixes #77172.

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@RedworkDE RedworkDE left a comment

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Change solves the issue and before #74405 it was also local_path so the change probably makes sense as well.

@akien-mga akien-mga merged commit 621d68e into godotengine:master Jun 1, 2023
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Thanks!

@RandomShaper RandomShaper deleted the fix_ext_res_id branch June 2, 2023 11:42
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I forgot to add that the uids the editor save adds are still lost when re-saving from script. I'm a bit confused about that being expected or not.

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All ExtResource ids change after saving (4.1 regression)
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