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Faster editor line drawing - Path2D and draw_line #54377
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Changes the Path2D drawing to use POLYLINE instead of thick lines. Add a path to translate thick lines (that are not using anti-aliasing) to draw as polygons instead. This should be faster because polygons can be batched.
Just to note, got some further testing of the line drawing side of this in #54826. When trying that test project:
If anyone reports the latter as a problem, we can put in a check in the |
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Approved in today's PR meeting. We should investigate a port to Godot 4. Thanks!
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Approved in PR review meeting.
Thanks! |
This is not editor only, right? Eager to test this as we use custom path2Ds extensively. |
This works outside the editor too. |
Changes the Path2D drawing to use POLYLINE instead of thick lines.
Add a path to translate thick lines (that are not using anti-aliasing) to draw as polygons instead. This should be faster because polygons can be batched.
Fixes #38543
May fix #52703
Notes
Before:
After: