Dynamic BVH broadphase in 2D & 3D Godot Physics #48629
Merged
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Port @lawnjelly's dynamic BVH implementation from 3.x to be used in both 2D and 3D broadphases.
Remove alternative broadphase implementations which are not meant to be used anymore since they are much slower.
Includes changes in
Rect2
,Vector2
,Vector3
that help with the template implementation of the dynamic BVH by uniformizing the interface between 2D and 3D math (from PR #48314).Dynamic BVH implementation originally made by @lawnjelly in PR #44901.
This PR only includes the changes in physics, the dynamic BVH is still not used in render.