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Thanks for fast reply, like an ninja @bruvzg bruvzg
Will this problem be fixed in the next version of Godot?
For me and certainly most peoples this is a big fix that helps a lot.
Godot version
v4.1.1.stable.official [bd6af8e] - (without .net) - MacOs version
System information
Macbook Apple M2 Pro - MacOs Sonoma 14.0
Issue description
Tried to export two diference projects for iOS results in "strange errors" (i tried anothers projects too).
Bug one:
* Project export for platform: ios iOS - & Failed.
•[Export Icons]: Invalid icon (icons/iphone_120x120)
Bug two:
a) Undefined symbols:
b) Linker command failed with exit code 1 (use -v to see invocation)
Steps to reproduce
Environment:
Macbook Pro M2 Pro
Xcode Version 15.0 (15A240d)
Godot 4.1.1 regular (without .net)
1- Open any minimal Godot 4.1.1 project
2- In Godot: Project > Export > Choose "iOS" updated template/preset
3- Type an valid "app store team id", i've used this method to get my free key -> Session Get the team ID in link: https://medium.com/@phillipdev/exporting-to-ios-using-godot-4-1-for-free-ed99b8f594b7
4- type bundle identifier
5- type an Export path
6- Now, click in "Export project" > "Save", for me is the first bug found:
Bug one:
* Project export for platform: ios iOS - & Failed.
•[Export Icons]: Invalid icon (icons/iphone_120x120)
7- Now, choose an image for every field of icons, because what warning will be ocour for every field....
Do like this:
8 - Now, finally, click in "Export project" > "Save"
9- Open exported project in Xcode: open file my_file_name.xcodeproj
10- In Xcode try build and see errors like this.
Bug two:
a) Undefined symbols:
b) Linker command failed with exit code 1 (use -v to see invocation)
Attached:
Zipped Godot Project
Two image files, each one with 1024x1024 size with extensions: .png and .jpg. I tried use this images in bug step 7.
Minimal reproduction project
Tappy Plane v6.zip
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