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Add vertex color support to OBJ importer
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dioptryk committed May 2, 2023
1 parent adee8cf commit ab8792c
Showing 1 changed file with 22 additions and 1 deletion.
23 changes: 22 additions & 1 deletion editor/import/resource_importer_obj.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -214,6 +214,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
Vector<Vector3> vertices;
Vector<Vector3> normals;
Vector<Vector2> uvs;
Vector<Color> colors;
String name;

Map<String, Map<String, Ref<SpatialMaterial>>> material_map;
Expand Down Expand Up @@ -244,6 +245,19 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
vtx.y = v[2].to_float() * scale_mesh.y + offset_mesh.y;
vtx.z = v[3].to_float() * scale_mesh.z + offset_mesh.z;
vertices.push_back(vtx);
//vertex colors
if (v.size() >= 7) {
while (colors.size() < vertices.size() - 1) {
colors.push_back(Color(1.0, 1.0, 1.0));
}
Color c;
c.r = v[4].to_float();
c.g = v[5].to_float();
c.b = v[6].to_float();
colors.push_back(c);
} else if (!colors.empty()) {
colors.push_back(Color(1.0, 1.0, 1.0));
}
} else if (l.begins_with("vt ")) {
//uv
Vector<String> v = l.split(" ", false);
Expand Down Expand Up @@ -312,6 +326,9 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
ERR_FAIL_INDEX_V(vtx, vertices.size(), ERR_FILE_CORRUPT);

Vector3 vertex = vertices[vtx];
if (!colors.empty()) {
surf_tool->add_color(colors[vtx]);
}
//if (weld_vertices)
// vertex.snap(Vector3(weld_tolerance, weld_tolerance, weld_tolerance));
surf_tool->add_vertex(vertex);
Expand Down Expand Up @@ -344,7 +361,11 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
print_verbose("OBJ: Current material " + current_material + " has " + itos(material_map.has(current_material_library) && material_map[current_material_library].has(current_material)));

if (material_map.has(current_material_library) && material_map[current_material_library].has(current_material)) {
surf_tool->set_material(material_map[current_material_library][current_material]);
Ref<SpatialMaterial> &material = material_map[current_material_library][current_material];
if (!colors.empty()) {
material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
}
surf_tool->set_material(material);
}

mesh = surf_tool->commit(mesh, p_compress_flags);
Expand Down

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