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[3.x] Remove hardcoded names in generated objects
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Is this documented as a breaking change? Any scenes that inherit from imported scenes nose their modifications to imported nodes on re-import.
e.g. we have an imported scene where there is a debug meshinstance that we set
visible=false
in the scene that inherits from a.dae
file..In order to preserve this we need to change the name of the node in the inherited .tscn file from "mesh" to "DoorLeft-rigid'
(we didn't use "DoorLeft-colonly" because it's a rigid body, but it's not supposed to show the mesh)
@fire