[spv-out] Add support for vector with vector multiplication #287
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I went through the Bevy shader thread (#210) and a requirement for a shader to work was vector with vector multiplication. I have used the same strategy as we came up with the normal multiplication: if it is not a float vector times float vector, we will default to an
ivec
/`uvec multiplication.There are however two other vector types in GLSL at least:
bvec
anddvec
, but I don't think they are that commonly used, but that is just an assumption?