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6 ➡️ 7 (up to 7901903) #1380
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6 ➡️ 7 (up to 7901903) #1380
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Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
…el retarget) (#1314) In the event a user enters the wrong name for a certain joint, the JointPositionController system will silently fail. This PR adds a simple error message that tells the user that the joint was not found. Signed-off-by: Arjo Chakravarty <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
* load and run visual plugins on gui end Signed-off-by: Ian Chen <[email protected]> * scene update event emitted on both server and gui side Signed-off-by: Ian Chen <[email protected]> * shader param update working Signed-off-by: Ian Chen <[email protected]> * sim time, constants, full example working Signed-off-by: Ian Chen <[email protected]> * add integration test Signed-off-by: Ian Chen <[email protected]> * code cleanup Signed-off-by: Ian Chen <[email protected]> * more code cleanup Signed-off-by: Ian Chen <[email protected]> * style fixes and add some comments Signed-off-by: Ian Chen <[email protected]> * review changes Signed-off-by: Ian Chen <[email protected]> * require display for shader param test Signed-off-by: Ian Chen <[email protected]> * style and comment Signed-off-by: Ian Chen <[email protected]>
* limit thrust cmd Signed-off-by: Ian Chen <[email protected]> * check and error when max < min Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
There was some weird indentation going on in the `Link.hh` header file. This PR fixes it. Signed-off-by: Arjo Chakravarty <[email protected]>
Signed-off-by: Nate Koenig <[email protected]>
Forward port 4 to 5 Feb 7 2022
This PR adds a Link::SetLinearVelocity() method. I foresee this method being useful for testing behaviour of systems like the hydrodynamics or liftDrag plugin which are dependent on velocity for their output forces. Signed-off-by: Arjo Chakravarty [email protected]
updates the ShaderParam system with the ability to parse texture params and pass them to custom shaders Signed-off-by: Ian Chen <[email protected]>
* New trajectory follower system Signed-off-by: Carlos Agüero <[email protected]> Signed-off-by: Ian Chen <[email protected]>
* Update changelog * Bump to 6.5.0 Signed-off-by: Jose Luis Rivero <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
Merged
8 tasks
chapulina
commented
Mar 9, 2022
Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
Codecov Report
@@ Coverage Diff @@
## main #1380 +/- ##
==========================================
- Coverage 62.32% 62.13% -0.19%
==========================================
Files 278 277 -1
Lines 23242 23276 +34
==========================================
- Hits 14485 14462 -23
- Misses 8757 8814 +57
Continue to review full report at Codecov.
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Signed-off-by: Louise Poubel <[email protected]>
chapulina
added a commit
that referenced
this pull request
Mar 10, 2022
Signed-off-by: Louise Poubel <[email protected]>
7 tasks
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➡️ Forward port
ign-gazebo6
tomain
(up to 7901903)Note to maintainers: Remember to Merge with commit (not squash-merge or rebase)