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Crash after removing model with FollowActor plugin #2566

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gzfuzz opened this issue Sep 2, 2024 · 1 comment · Fixed by #2577
Closed

Crash after removing model with FollowActor plugin #2566

gzfuzz opened this issue Sep 2, 2024 · 1 comment · Fixed by #2577
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@gzfuzz
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gzfuzz commented Sep 2, 2024

Environment

  • OS Version: Ubuntu 22.04
  • Source or binary build?
    source build
    gz-sim version: f600a44
    built with
    gcc version: 11.4.0 (Ubuntu 11.4.0-1ubuntu1~22.04)
    build options: -DCMAKE_BUILD_TYPE=Coverage
    also reproduced on binary build with version 8.6.0

Description

  • Expected behavior: Gazebo doesn't crash
  • Actual behavior: Gazebo crashes

Steps to reproduce

  1. gz sim gz-sim/examples/worlds/follow_actor.sdf -r
  2. call /world/actors/remove service, with
gz service --timeout 10000 -s /world/actors/remove --reptype gz.msgs.Boolean --reqtype gz.msgs.Entity --req 'id: 12
name: "green_box"'

removing model with FollowActor plugin like the green box from GUI works as well.

Output

Stack trace (most recent call last):
#23   Object "[0xffffffffffffffff]", at 0xffffffffffffffff, in 
#22   Object "gz sim /tmp/exp/e_214/a.sdf --seed 1725201111 -v 0 -r -s --headless-rendering", at 0x56232226f1c4, in _start
#21   Object "/lib/x86_64-linux-gnu/libc.so.6", at 0x7ff1a7afde3f, in __libc_start_main
#20   Object "/lib/x86_64-linux-gnu/libc.so.6", at 0x7ff1a7afdd8f, in 
#19   Object "gz sim /tmp/exp/e_214/a.sdf --seed 1725201111 -v 0 -r -s --headless-rendering", at 0x56232226f17e, in 
#18   Object "/lib/x86_64-linux-gnu/libruby-3.0.so.3.0", at 0x7ff1a7da5e19, in ruby_run_node
#17   Object "/lib/x86_64-linux-gnu/libruby-3.0.so.3.0", at 0x7ff1a7da2317, in 
#16   Object "/lib/x86_64-linux-gnu/libruby-3.0.so.3.0", at 0x7ff1a7f3733c, in rb_vm_exec
#15   Object "/lib/x86_64-linux-gnu/libruby-3.0.so.3.0", at 0x7ff1a7f31cc6, in 
#14   Object "/lib/x86_64-linux-gnu/libruby-3.0.so.3.0", at 0x7ff1a7f2eff5, in 
#13   Object "/lib/x86_64-linux-gnu/libruby-3.0.so.3.0", at 0x7ff1a7f2cc64, in 
#12   Object "/usr/lib/x86_64-linux-gnu/ruby/3.0.0/fiddle.so", at 0x7ff1a3ada44b, in 
#11   Object "/lib/x86_64-linux-gnu/libruby-3.0.so.3.0", at 0x7ff1a7efa0b8, in rb_nogvl
#10   Object "/usr/lib/x86_64-linux-gnu/ruby/3.0.0/fiddle.so", at 0x7ff1a3ad9d6b, in 
#9    Object "/lib/x86_64-linux-gnu/libffi.so.8", at 0x7ff1a3acb492, in 
#8    Object "/lib/x86_64-linux-gnu/libffi.so.8", at 0x7ff1a3acee2d, in 
#7    Object "/data/play/robot/workspace/install/lib/libgz-sim8-gz.so.8.6.0", at 0x7ff1a2e22d7d, in runServer
#6    Object "/home/ren/play/robot/workspace/install/lib/libgz-sim8.so.8", at 0x7ff1a14a0692, in gz::sim::v8::Server::Run(bool, unsigned long, bool)
#5    Object "/home/ren/play/robot/workspace/install/lib/libgz-sim8.so.8", at 0x7ff1a14cc107, in 
#4    Object "/home/ren/play/robot/workspace/install/lib/libgz-sim8.so.8", at 0x7ff1a14fcab4, in gz::sim::v8::SimulationRunner::Run(unsigned long)
#3    Object "/home/ren/play/robot/workspace/install/lib/libgz-sim8.so.8", at 0x7ff1a14fd8d2, in gz::sim::v8::SimulationRunner::Step(gz::sim::v8::UpdateInfo const&)
#2    Object "/home/ren/play/robot/workspace/install/lib/libgz-sim8.so.8", at 0x7ff1a14f9aa8, in gz::sim::v8::SimulationRunner::UpdateSystems()
#1    Object "/data/play/robot/workspace/install/lib/gz-sim-8/plugins/libgz-sim-follow-actor-system.so", at 0x7ff164b39222, in gz::sim::v8::systems::FollowActor::PreUpdate(gz::sim::v8::UpdateInfo const&, gz::sim::v8::EntityComponentManager&)
#0    Object "/data/play/robot/workspace/install/lib/libgz-sim8-gz.so.8.6.0", at 0x7ff1a2e4ef9b, in gz::math::v7::Pose3<double>::Pose3(gz::math::v7::Pose3<double> const&)
Segmentation fault (Address not mapped to object [0x8])
@gzfuzz gzfuzz added the bug Something isn't working label Sep 2, 2024
@arjo129 arjo129 self-assigned this Sep 2, 2024
arjo129 added a commit that referenced this issue Sep 2, 2024
removed

Adds a simple check that the entities are still in the scene.

Signed-off-by: Arjo Chakravarty <[email protected]>
@arjo129
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arjo129 commented Sep 2, 2024

Thanks for reporting this @zhileiren. I've got a fix in.

arjo129 added a commit that referenced this issue Sep 3, 2024
… is (#2577)

removed

Adds a simple check that the entities are still in the scene.

Signed-off-by: Arjo Chakravarty <[email protected]>
@arjo129 arjo129 closed this as completed Sep 3, 2024
@github-project-automation github-project-automation bot moved this from Inbox to Done in Core development Sep 3, 2024
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