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prepare for 6.6.0 release (#820)
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Signed-off-by: Ian Chen <[email protected]>
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iche033 authored Feb 2, 2023
1 parent 82e35bb commit f80f9c3
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2 changes: 1 addition & 1 deletion CMakeLists.txt
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Expand Up @@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.10.2 FATAL_ERROR)
#============================================================================
# Initialize the project
#============================================================================
project(ignition-rendering6 VERSION 6.5.2)
project(ignition-rendering6 VERSION 6.6.0)

#============================================================================
# Find ignition-cmake
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29 changes: 28 additions & 1 deletion Changelog.md
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## Ignition Rendering

### Ignition Rendering 6.6.0 (2023-01-19)
### Ignition Rendering 6.6.0 (2023-02-02)

1. Backport Composite BaseVisual destroy fix to 6
* [Pull request #818](https://github.com/gazebosim/ign-rendering/pull/818)

1. Forward port 3 to 6.
* [Pull request #815](https://github.com/gazebosim/ign-rendering/pull/815)
* [Pull request #819](https://github.com/gazebosim/ign-rendering/pull/819)

1. Remove fini to resolve segfault at shutdown
* [Pull request #813](https://github.com/gazebosim/ign-rendering/pull/813)

1. Fix transparency over heightmap
* [Pull request #811](https://github.com/gazebosim/ign-rendering/pull/811)

1. Fix duplicate PreRrender calls
* [Pull request #809](https://github.com/gazebosim/ign-rendering/pull/809)

1. ign -> gz Migrate Ignition Headers : gz-rendering
* [Pull request #705](https://github.com/gazebosim/ign-rendering/pull/705)

1. Improved coverage: MeshDescriptor, Mesh, MoveToHelper, OrbitViewController, PixelFormat and ShadersParams
* [Pull request #748](https://github.com/gazebosim/ign-rendering/pull/748)

1. Suppress Windows warnings
* [Pull request #749](https://github.com/gazebosim/ign-rendering/pull/749)

### Ignition Rendering 6.5.2 (2023-01-19)

1. Mesh clean up in destructor
* [Pull request #807](https://github.com/gazebosim/ign-rendering/pull/807)
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