Skip to content

Commit

Permalink
🎈 6.1.0 (#511)
Browse files Browse the repository at this point in the history
Signed-off-by: Louise Poubel <[email protected]>
  • Loading branch information
chapulina authored Dec 10, 2021
1 parent 7aaa8cd commit 93a5307
Show file tree
Hide file tree
Showing 2 changed files with 72 additions and 1 deletion.
2 changes: 1 addition & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.10.2 FATAL_ERROR)
#============================================================================
# Initialize the project
#============================================================================
project(ignition-rendering6 VERSION 6.0.1)
project(ignition-rendering6 VERSION 6.1.0)

#============================================================================
# Find ignition-cmake
Expand Down
71 changes: 71 additions & 0 deletions Changelog.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,77 @@

### Ignition Rendering 6.X

### Ignition Rendering 6.1.0 (2021-12-09)

1. Check for OpenGL backend before calling GL APIs
* [Pull request #509](https://github.com/ignitionrobotics/ign-rendering/pull/509)

1. Fix loading grayscale emissive map
* [Pull request #503](https://github.com/ignitionrobotics/ign-rendering/pull/503)
* [Pull request #501](https://github.com/ignitionrobotics/ign-rendering/pull/501)

1. Fixes to selection buffer
* [Pull request #446](https://github.com/ignitionrobotics/ign-rendering/pull/446)
* [Pull request #510](https://github.com/ignitionrobotics/ign-rendering/pull/510)
* [Pull request #498](https://github.com/ignitionrobotics/ign-rendering/pull/498)

1. Add Metal support for the Ogre2 Render Engine
* [Pull request #463](https://github.com/ignitionrobotics/ign-rendering/pull/463)

1. Add a depth camera example
* [Pull request #467](https://github.com/ignitionrobotics/ign-rendering/pull/467)

1. More nullptr checking on visuals and base axis
* [Pull request #486](https://github.com/ignitionrobotics/ign-rendering/pull/486)

1. Fix Utils unit test
* [Pull request #481](https://github.com/ignitionrobotics/ign-rendering/pull/481)

1. Fix context attributes of glXCreateContextAttribsARB.
* [Pull request #460](https://github.com/ignitionrobotics/ign-rendering/pull/460)

1. [Ogre2] fix invalid anti-aliasing level warning
* [Pull request #470](https://github.com/ignitionrobotics/ign-rendering/pull/470)

1. Avoid symbol redefinition to fix armel builds
* [Pull request #457](https://github.com/ignitionrobotics/ign-rendering/pull/457)

1. fix grayscale albedo map
* [Pull request #466](https://github.com/ignitionrobotics/ign-rendering/pull/466)

1. Fix selection buffer material script
* [Pull request #456](https://github.com/ignitionrobotics/ign-rendering/pull/456)

1. [macOS] modify definition of bufferFetch1 to work when GL_ARB_texture_buffer_range is not available
* [Pull request #462](https://github.com/ignitionrobotics/ign-rendering/pull/462)

1. Fix compilation against Ogre 1.10.12
* [Pull request #390](https://github.com/ignitionrobotics/ign-rendering/pull/390)

1. Fix logic on warning for ogre versions different than 1.9.x
* [Pull request #465](https://github.com/ignitionrobotics/ign-rendering/pull/465)

1. Fix point cloud material syntax error
* [Pull request #433](https://github.com/ignitionrobotics/ign-rendering/pull/433)

1. Run ogre2 particles by default
* [Pull request #430](https://github.com/ignitionrobotics/ign-rendering/pull/430)

1. Ogre: Do not assume that ogre plugins have lib prefix on macOS
* [Pull request #454](https://github.com/ignitionrobotics/ign-rendering/pull/454)

1. Fix heightmap crash if only shadow casting spotlights are one scene
* [Pull request #451](https://github.com/ignitionrobotics/ign-rendering/pull/451)

1. Added macOS instructions
* [Pull request #448](https://github.com/ignitionrobotics/ign-rendering/pull/448)

1. Ogre: Add missing required Paging component
* [Pull request #452](https://github.com/ignitionrobotics/ign-rendering/pull/452)

1. Fix ray query distance calculation
* [Pull request #438](https://github.com/ignitionrobotics/ign-rendering/pull/438)

### Ignition Rendering 6.0.1 (2021-10-01)

1. Disable using selection buffer for ray queries
Expand Down

0 comments on commit 93a5307

Please sign in to comment.