Skip to content

Commit

Permalink
Update migration guide
Browse files Browse the repository at this point in the history
Signed-off-by: Louise Poubel <[email protected]>
  • Loading branch information
chapulina committed Apr 6, 2022
1 parent bb15041 commit 6a3465e
Show file tree
Hide file tree
Showing 2 changed files with 8 additions and 8 deletions.
2 changes: 1 addition & 1 deletion Changelog.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
1. Increase particle emitter quota
* [Pull request #562](https://github.com/ignitionrobotics/ign-rendering/pull/562)

1.Make sure shader param exists before setting its value
1. Make sure shader param exists before setting its value
* [Pull request #558](https://github.com/ignitionrobotics/ign-rendering/pull/558)

1. Backport wave changes
Expand Down
14 changes: 7 additions & 7 deletions Migration.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,12 +5,18 @@ Deprecated code produces compile-time warnings. These warning serve as
notification to users that their code should be upgraded. The next major
release will remove the deprecated code.

## Ignition Rendering 6.0.1 to 6.1.0
## Ignition Rendering 6.2.1 to 6.X

### Modifications

1. Ogre 2 heightmaps: the Y position sign was flipped

1. `Scene::SetTime` is often unset. Ignition's `Ogre2` now defaults to 60hz otherwise rendering won't advance forward.
+ Mostly affects Particles.
+ Also may affect gaussian postprocessing and other filters dependant on time.
+ Previous behavior was using real time instead of simulation time, which is wrong.
+ See https://github.com/ignitionrobotics/ign-rendering/issues/556 for details.

## Ignition Rendering 5.x to 6.x

### Modifications
Expand Down Expand Up @@ -46,12 +52,6 @@ release will remove the deprecated code.
1. **depth_camera_fs.glsl** and **depth_camera_final_fs.glsl**
+ Far clipping changed from clipping by depth to clipping by range, i.e. distance to point, so that the data generated will never exceed the specified max range of the camera.
1. `Scene::SetTime` is often unset. Ignition's `Ogre2` now defaults to 60hz otherwise rendering won't advance forward.
+ Mostly affects Particles.
+ Also may affect gaussian postprocessing and other filters dependant on time.
+ Previous behavior was using real time instead of simulation time, which is wrong.
+ See https://github.com/ignitionrobotics/ign-rendering/issues/556 for details.
## Ignition Rendering 4.0 to 4.1
## ABI break
Expand Down

0 comments on commit 6a3465e

Please sign in to comment.