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Update Changelog for 7.0.0 (#728)
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* update changelog for 7.0.0

Signed-off-by: Ian Chen <[email protected]>

* remove pre1

Signed-off-by: Nate Koenig <[email protected]>

Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Nate Koenig <[email protected]>
Co-authored-by: Nate Koenig <[email protected]>
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iche033 and Nate Koenig authored Sep 22, 2022
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2 changes: 1 addition & 1 deletion CMakeLists.txt
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Expand Up @@ -18,7 +18,7 @@ set(GZ_CMAKE_VER ${gz-cmake3_VERSION_MAJOR})
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

gz_configure_project(VERSION_SUFFIX pre1)
gz_configure_project(VERSION_SUFFIX)

#============================================================================
# Set project-specific options
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162 changes: 162 additions & 0 deletions Changelog.md
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Expand Up @@ -4,6 +4,168 @@

### Gazebo Rendering 7.0.0 (202X-XX-XX)

1. Fix build in case no suitable OGRE is found
* [Pull request #726](https://github.com/gazebosim/ign-rendering/pull/726)

1. Fix destroying wide angle camera
* [Pull request #718](https://github.com/gazebosim/ign-rendering/pull/718)

1. Remove unused point cloud color uniform variable
* [Pull request #721](https://github.com/gazebosim/ign-rendering/pull/721)

1. Camera ShaderSelection: avoid seg-fault
* [Pull request #720](https://github.com/gazebosim/ign-rendering/pull/720)

1. Fix setting emissive map
* [Pull request #723](https://github.com/gazebosim/ign-rendering/pull/723)

1. Tutorial updates
* [Pull request #717](https://github.com/gazebosim/ign-rendering/pull/717)
* [Pull request #716](https://github.com/gazebosim/ign-rendering/pull/716)
* [Pull request #715](https://github.com/gazebosim/ign-rendering/pull/715)
* [Pull request #722](https://github.com/gazebosim/ign-rendering/pull/722)
* [Pull request #724](https://github.com/gazebosim/ign-rendering/pull/724)
* [Pull request #725](https://github.com/gazebosim/ign-rendering/pull/725)
* [Pull request #714](https://github.com/gazebosim/ign-rendering/pull/714)
* [Pull request #713](https://github.com/gazebosim/ign-rendering/pull/713)

1. ign -> gz
* [Pull request #679](https://github.com/gazebosim/ign-rendering/pull/679)
* [Pull request #672](https://github.com/gazebosim/ign-rendering/pull/672)
* [Pull request #669](https://github.com/gazebosim/ign-rendering/pull/669)
* [Pull request #657](https://github.com/gazebosim/ign-rendering/pull/657)
* [Pull request #656](https://github.com/gazebosim/ign-rendering/pull/656)
* [Pull request #645](https://github.com/gazebosim/ign-rendering/pull/645)
* [Pull request #643](https://github.com/gazebosim/ign-rendering/pull/643)
* [Pull request #652](https://github.com/gazebosim/ign-rendering/pull/652)
* [Pull request #639](https://github.com/gazebosim/ign-rendering/pull/639)
* [Pull request #629](https://github.com/gazebosim/ign-rendering/pull/629)
* [Pull request #631](https://github.com/gazebosim/ign-rendering/pull/631)
* [Pull request #618](https://github.com/gazebosim/ign-rendering/pull/618)
* [Pull request #677](https://github.com/gazebosim/ign-rendering/pull/677)

1. Provide a Virtual Method Anchor for Classes in Headers
* [Pull request #708](https://github.com/gazebosim/ign-rendering/pull/708)

1. Add regression test for multiple engine reloads
* [Pull request #704](https://github.com/gazebosim/ign-rendering/pull/704)

1. Fix INTEGRATION_camera/shader_selection on macOS
* [Pull request #703](https://github.com/gazebosim/ign-rendering/pull/703)

1. Hotfix typo in ogre2 include statement
* [Pull request #709](https://github.com/gazebosim/ign-rendering/pull/709)

1. Destroy GpuRay camera on exit
* [Pull request #698](https://github.com/gazebosim/ign-rendering/pull/698)

1. Support for textures as binary blobs
* [Pull request #642](https://github.com/gazebosim/ign-rendering/pull/642)

1. Port gz-rendering to Ogre 2.3
* [Pull request #553](https://github.com/gazebosim/ign-rendering/pull/553)

1. Add coverage ignore file
* [Pull request #689](https://github.com/gazebosim/ign-rendering/pull/689)

1. Ensure one texture per selection buffer per camera.
* [Pull request #665](https://github.com/gazebosim/ign-rendering/pull/665)

1. Update GoogleTest to latest version
* [Pull request #658](https://github.com/gazebosim/ign-rendering/pull/658)

1. Use pose multiplication instead of subtraction
* [Pull request #644](https://github.com/gazebosim/ign-rendering/pull/644)

1. Suppress a new Jammy warnings
* [Pull request #632](https://github.com/gazebosim/ign-rendering/pull/632)

1. Dependency bumps in garden : ign-rendering7
* [Pull request #610](https://github.com/gazebosim/ign-rendering/pull/610)
* [Pull request #608](https://github.com/gazebosim/ign-rendering/pull/608)
* [Pull request #525](https://github.com/gazebosim/ign-rendering/pull/525)

1. hello_world_plugin: fix find version variables
* [Pull request #607](https://github.com/gazebosim/ign-rendering/pull/607)

1. Replace deprecated common::SubMesh::MaterialIndex() with GetMaterialIndex()
* [Pull request #606](https://github.com/gazebosim/ign-rendering/pull/606)

1. Separate cache files for each heightmap LOD (ogre 1.x)
* [Pull request #595](https://github.com/gazebosim/ign-rendering/pull/595)

1. Default cameraPassCountPerGpuFlush to 6
* [Pull request #601](https://github.com/gazebosim/ign-rendering/pull/601)

1. Don't crash if directly set low level materials are used in sensors
* [Pull request #593](https://github.com/gazebosim/ign-rendering/pull/593)

1. Remove Bionic from future releases (Garden+)
* [Pull request #583](https://github.com/gazebosim/ign-rendering/pull/583)

1. Require geospatial component
* [Pull request #539](https://github.com/gazebosim/ign-rendering/pull/539)

1. Respect vertex shader from low level materials in sensor passes (#544)
* [Pull request #578](https://github.com/gazebosim/ign-rendering/pull/578)

1. Expose GraphicsAPI
* [Pull request #565](https://github.com/gazebosim/ign-rendering/pull/565)

1. Fixed segfault caused by OgreRTShaderSystem
* [Pull request #563](https://github.com/gazebosim/ign-rendering/pull/563)

1. Change to use SuppressWarning from ign-utils
* [Pull request #559](https://github.com/gazebosim/ign-rendering/pull/559)

1. [Metal] add metal shaders to waves example
* [Pull request #555](https://github.com/gazebosim/ign-rendering/pull/555)

1. [Metal] update custom_shaders_uniforms example
* [Pull request #554](https://github.com/gazebosim/ign-rendering/pull/554)

1. Implement Hlms custom pieces swap for Objects & Terrain
* [Pull request #545](https://github.com/gazebosim/ign-rendering/pull/545)

1. [Metal] Fix per-point colors in point clouds to match #494
* [Pull request #550](https://github.com/gazebosim/ign-rendering/pull/550)

1. [Metal] Fix sky background in RGBD camera to match #515
* [Pull request #549](https://github.com/gazebosim/ign-rendering/pull/#549)

1. Update migration guide
* [Pull request #538](https://github.com/gazebosim/ign-rendering/pull/538)

1. Rename Ogre2IgnHlmsCustomizations to Ogre2IgnHlmsSphericalClipMinDistance
* [Pull request #534](https://github.com/gazebosim/ign-rendering/pull/534)

1. Fix color of last / extra marker points
* [Pull request #519](https://github.com/gazebosim/ign-rendering/pull/519)

1. Per-point colors in point clouds
* [Pull request #494](https://github.com/gazebosim/ign-rendering/pull/494)

1. [ogre1.x] Add support for wide angle camera
* [Pull request #490](https://github.com/gazebosim/ign-rendering/pull/490)

1. Fix Ogre2 assertions during ray queries
* [Pull request #415](https://github.com/gazebosim/ign-rendering/pull/415)

1. Use ignition-utils1
* [Pull request #492](https://github.com/gazebosim/ign-rendering/pull/492)

1. Fix windows warnings
* [Pull request #489](https://github.com/gazebosim/ign-rendering/pull/489)

1. Enable ray query for depth, segmentation and thermal cameras
* [Pull request #483](https://github.com/gazebosim/ign-rendering/pull/483)

1. Add a method to render targets and cameras to retrieve a Metal texture
* [Pull request #478](https://github.com/gazebosim/ign-rendering/pull/478)

1. add 64 bit int support to user data
* [Pull request #479](https://github.com/gazebosim/ign-rendering/pull/479)

### Gazebo Rendering 6.X

### Gazebo Rendering 6.5.0 (2022-06-15)
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