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bump version to 6.5.2 and update changelog (#808)
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Signed-off-by: Ian Chen <[email protected]>
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iche033 authored Jan 19, 2023
1 parent a0f22c8 commit 18058a1
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2 changes: 1 addition & 1 deletion CMakeLists.txt
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Expand Up @@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.10.2 FATAL_ERROR)
#============================================================================
# Initialize the project
#============================================================================
project(ignition-rendering6 VERSION 6.5.1)
project(ignition-rendering6 VERSION 6.5.2)

#============================================================================
# Find ignition-cmake
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62 changes: 62 additions & 0 deletions Changelog.md
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## Ignition Rendering

### Ignition Rendering 6.6.0 (2023-01-19)

1. Mesh clean up in destructor
* [Pull request #807](https://github.com/gazebosim/ign-rendering/pull/807)

1. Fix Ogre2DepthCamera on macOS (Fortress)
* [Pull request #797](https://github.com/gazebosim/ign-rendering/pull/797)

1. Restore GLX context after OGRE plugin loading finishes.
* [Pull request #794](https://github.com/gazebosim/ign-rendering/pull/794)

1. Add message to see troubleshooting page when render engine fails to initialize
* [Pull request #793](https://github.com/gazebosim/ign-rendering/pull/793)

1. Do not overwrite reserved visibility flags in ogre2 (Fortress)
* [Pull request #783](https://github.com/gazebosim/ign-rendering/pull/783)

1. Fix Metal shader compiler error in GpuRays (Lidar)
* [Pull request #786](https://github.com/gazebosim/ign-rendering/pull/786)

1. Fix memory corruption in Ogre2GpuRays
* [Pull request #787](https://github.com/gazebosim/ign-rendering/pull/787)

1. Fix RenderTarget::destroy not getting called in both ogre1 & ogre2
* [Pull request #776](https://github.com/gazebosim/ign-rendering/pull/776)

1. Fix wrong error log message when creating scene
* [Pull request #777](https://github.com/gazebosim/ign-rendering/pull/777)

1. Use proper sRGB conversion in DepthCamera
* [Pull request #766](https://github.com/gazebosim/ign-rendering/pull/766)

1. Fix non-deterministic rendering due to background texture loading
* [Pull request #765](https://github.com/gazebosim/ign-rendering/pull/765)

1. Fix lidar heightmap detection
* [Pull request #760](https://github.com/gazebosim/ign-rendering/pull/760)

1. Improved RenderEngine and Mesh coverage
* [Pull request #739](https://github.com/gazebosim/ign-rendering/pull/739)

1. Increased Marker coverage
* [Pull request #738](https://github.com/gazebosim/ign-rendering/pull/738)

1. Added shaderType converage
* [Pull request #740](https://github.com/gazebosim/ign-rendering/pull/740)

1. Improved grid coverage
* [Pull request #737](https://github.com/gazebosim/ign-rendering/pull/737)

1. Improved coverage Arrow and Axis visuals and fixed some warnings
* [Pull request #736](https://github.com/gazebosim/ign-rendering/pull/736)

1. Remove redundant namespace references
* [Pull request #701](https://github.com/gazebosim/ign-rendering/pull/701)

1. Change IGN_DESIGNATION to GZ_DESIGNATION
* [Pull request #677](https://github.com/gazebosim/ign-rendering/pull/677)

1. Add coverage ignore file
* [Pull request #689](https://github.com/gazebosim/ign-rendering/pull/689)

### Ignition Rendering 6.5.1 (2022-07-28)

1. Backport multiple ray queries fix (#665)
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