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Scripts for working with Marathon data files
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fracai/marathon-svg
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Inspired by the multiple vertical layers of maps like _By Committee_ and _The Hard Stuff Rules_, I wanted an interactive map where I could hide polygons by elevation. I fortunately found a lot of help in the work previously completed by [Hopper](https://github.com/Hopper262/). The original game data is copyright 1994-present Bungie Studios, generously allowed for use by the open-source community. The code here is provided as GPLv3.0. TODO: - zoom and pan (? https://github.com/bumbu/svg-pan-zoom) - on-map (or adjacent) legend and scale - play sounds on hover (including monsters, platforms, water, etc.) - link terminals to Story pages - some method to better highlight the locations of overlay items (single items can get lost on busy maps) - display category counts - dynamic water level - fluctuating between the min/max at the appropriate rate - changing by toggling map switches and triggers - same for platforms - implement top-down map navigation, item inventory, attacks, and damage - implement 3D and orthographic views
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