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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="4 days til the end"
config/description="Miles has precognition powers and has known about the upcoming flood that will destroy the city he lives in, leaving nothing but ruins behind. He is convinced he cannot do anything to help without exposing his power. Four days before the disaster, he meets Petra, a girl who cares deeply about her cat but is often reckless with it. Feeling a sense of empathy, he decides to try and steer her in the right direction so her and her cat survive the disaster awaiting them."
run/main_scene="res://scenes/start_menu.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://assets/art/icon.png"
[autoload]
Globals="*res://scripts/globals.gd"
Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd"
[dialogic]
directories/dch_directory={
"Cat": "res://characters/Cat.dch",
"Miles": "res://characters/Miles.dch",
"Petra": "res://characters/Petra.dch"
}
directories/dtl_directory={
"day1": "res://timelines/day1.dtl",
"day2": "res://timelines/day2.dtl",
"day3": "res://timelines/day3.dtl",
"day4": "res://timelines/day4.dtl",
"finale": "res://timelines/finale.dtl"
}
variables={
"Var": 0.0,
"cat_name": "A cat",
"choice_count": 0,
"convince_count": 0,
"day_specific": {
"got_carrier": false
},
"petra_name": "???"
}
text/letter_speed=0.01
text/initial_text_reveal_skippable=true
text/text_reveal_skip_delay=0.1
text/advance_delay=0.1
text/autoadvance_per_character_delay=0.1
text/autoadvance_ignored_characters_enabled=true
choices/autofocus_first=true
choices/delay=0.2
choices/reveal_delay=0
choices/reveal_by_input=true
save/autosave_delay=60.0
save/encryption_on_exports_only=true
animations/join_default_length=0.5
animations/leave_default_length=0.5
animations/leave_default_wait=true
animations/join_default_wait=true
text/autopauses={}
glossary/default_case_sensitive=true
layout/style_list=["res://styles/main_style.tres"]
layout/default_style="res://styles/main_style.tres"
save/autosave=true
save/autosave_mode=2
[dotnet]
project/assembly_name="Brackeys Game Jam 2024.2"
[editor_plugins]
enabled=PackedStringArray("res://addons/dialogic/plugin.cfg", "res://addons/godot-vim/plugin.cfg")
[input]
dialogic_default_action={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":88,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
esc={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"