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Add compile time option to work with utf8 filename strings #4469
Add compile time option to work with utf8 filename strings #4469
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The default behaviour of rocksdb is to use the *A( functions. These accept filenames in the currently configured system encoding, be it Latin 1, utf8 or whatever. If the Application intends to completely work with utf8 strings internally, converting these to that codepage properly isn't even allways possible. Thus this patch adds a switch to use the *W( functions, which accept UTF-16 filenames, and uses C++11 features to translate the UTF8 containing std::string to an UTF16 containing std::wstring.
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@yuslepukhin Hi! Do you mind chime in as see if this change look good to you? Thanks! |
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Looks good.
@hliu18 Thanks! |
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yiwu-arbug has imported this pull request. If you are a Facebook employee, you can view this diff on Phabricator.
The default behaviour of rocksdb is to use the
*A(
windows API functions.These accept filenames in the currently configured system encoding,
be it Latin 1, utf8 or whatever.
If the Application intends to completely work with utf8 strings internally,
converting these to that codepage properly isn't even always possible.
Thus this patch adds a switch to use the
*W(
functions, which acceptUTF-16 filenames, and uses C++11 features to translate the
UTF8 containing std::string to an UTF16 containing std::wstring.
This feature is a compile time options, that can be enabled by setting
WITH_WINDOWS_UTF8_FILENAMES
to true.