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Make prerendering always non-blocking (#31056)
When a synchronous update suspends, and we prerender the siblings, the prerendering should be non-blocking so that we can immediately restart once the data arrives. This happens automatically when there's a Suspense boundary, because we immediately commit the boundary and then proceed to a Retry render, which are always concurrent. When there's not a Suspense boundary, there is no Retry, so we need to take care to switch from the synchronous work loop to the concurrent one, to enable time slicing.
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