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Add platformConfig to native animations and nodes (#32736)
Summary: Pull Request resolved: #32736 The ability to pass an additional property bag to further configure NativeAnimated is useful for a few reasons, e.g., experimentation with multiple implementations of the NativeAnimated module. The specific use case this solves is on react-native-windows, where there are two underlying animation graph options, one "optimized" animation graph that uses UI.Composition, and another similar to the approach to iOS and Android that uses a frame rendering callback. The platform configuration can be supplied to the animation node when `useNativeDriver` is set to `true`, and we pass the platform configuration object to the connected AnimatedValue and all it's children. Changelog: [General][Added] - Option to supply `platformConfig` to NativeAnimated Reviewed By: yungsters Differential Revision: D32988285 fbshipit-source-id: ab8a7bbf197573fc9e9a4737c255f124321295ac
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/** | ||
* Copyright (c) Meta Platforms, Inc. and affiliates. | ||
* | ||
* This source code is licensed under the MIT license found in the | ||
* LICENSE file in the root directory of this source tree. | ||
* | ||
* @flow | ||
* @format | ||
*/ | ||
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'use strict'; | ||
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export type PlatformConfig = {}; |
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