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Do not mark node as dirty if, new and old values are undefined
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Summary:
If we have a values already set to undefined and set it to undefined again, we invalidate the layout. This change takes this case into account and keeps the layout valid.
Fixes #630
Closes facebook/yoga#648

Differential Revision: D6408013

Pulled By: emilsjolander

fbshipit-source-id: dc2a848d84d3de9f4650fac9e41d7c8169446406
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woehrl01 authored and facebook-github-bot committed Nov 27, 2017
1 parent a383b8c commit 41da6e3
Showing 1 changed file with 115 additions and 84 deletions.
199 changes: 115 additions & 84 deletions ReactCommon/yoga/yoga/Yoga.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -534,50 +534,68 @@ static inline const YGValue *YGNodeResolveFlexBasisPtr(const YGNodeRef node) {
} \
}

#define YG_NODE_STYLE_PROPERTY_SETTER_UNIT_IMPL(type, name, paramName, instanceName) \
void YGNodeStyleSet##name(const YGNodeRef node, const type paramName) { \
if (node->style.instanceName.value != paramName || \
node->style.instanceName.unit != YGUnitPoint) { \
node->style.instanceName.value = paramName; \
node->style.instanceName.unit = YGFloatIsUndefined(paramName) ? YGUnitAuto : YGUnitPoint; \
YGNodeMarkDirtyInternal(node); \
} \
} \
\
void YGNodeStyleSet##name##Percent(const YGNodeRef node, const type paramName) { \
if (node->style.instanceName.value != paramName || \
node->style.instanceName.unit != YGUnitPercent) { \
node->style.instanceName.value = paramName; \
node->style.instanceName.unit = YGFloatIsUndefined(paramName) ? YGUnitAuto : YGUnitPercent; \
YGNodeMarkDirtyInternal(node); \
} \
}

#define YG_NODE_STYLE_PROPERTY_SETTER_UNIT_AUTO_IMPL(type, name, paramName, instanceName) \
void YGNodeStyleSet##name(const YGNodeRef node, const type paramName) { \
if (node->style.instanceName.value != paramName || \
node->style.instanceName.unit != YGUnitPoint) { \
node->style.instanceName.value = paramName; \
node->style.instanceName.unit = YGFloatIsUndefined(paramName) ? YGUnitAuto : YGUnitPoint; \
YGNodeMarkDirtyInternal(node); \
} \
} \
\
void YGNodeStyleSet##name##Percent(const YGNodeRef node, const type paramName) { \
if (node->style.instanceName.value != paramName || \
node->style.instanceName.unit != YGUnitPercent) { \
node->style.instanceName.value = paramName; \
node->style.instanceName.unit = YGFloatIsUndefined(paramName) ? YGUnitAuto : YGUnitPercent; \
YGNodeMarkDirtyInternal(node); \
} \
} \
\
void YGNodeStyleSet##name##Auto(const YGNodeRef node) { \
if (node->style.instanceName.unit != YGUnitAuto) { \
node->style.instanceName.value = YGUndefined; \
node->style.instanceName.unit = YGUnitAuto; \
YGNodeMarkDirtyInternal(node); \
} \
#define YG_NODE_STYLE_PROPERTY_SETTER_UNIT_IMPL( \
type, name, paramName, instanceName) \
void YGNodeStyleSet##name(const YGNodeRef node, const type paramName) { \
YGValue value = { \
.value = paramName, \
.unit = YGFloatIsUndefined(paramName) ? YGUnitUndefined : YGUnitPoint, \
}; \
if ((node->style.instanceName.value != value.value && \
value.unit != YGUnitUndefined) || \
node->style.instanceName.unit != value.unit) { \
node->style.instanceName = value; \
YGNodeMarkDirtyInternal(node); \
} \
} \
\
void YGNodeStyleSet##name##Percent( \
const YGNodeRef node, const type paramName) { \
YGValue value = { \
.value = paramName, \
.unit = \
YGFloatIsUndefined(paramName) ? YGUnitUndefined : YGUnitPercent, \
}; \
if ((node->style.instanceName.value != value.value && \
value.unit != YGUnitUndefined) || \
node->style.instanceName.unit != value.unit) { \
node->style.instanceName = value; \
YGNodeMarkDirtyInternal(node); \
} \
}

#define YG_NODE_STYLE_PROPERTY_SETTER_UNIT_AUTO_IMPL( \
type, name, paramName, instanceName) \
void YGNodeStyleSet##name(const YGNodeRef node, const type paramName) { \
YGValue value = { \
.value = paramName, \
.unit = YGFloatIsUndefined(paramName) ? YGUnitUndefined : YGUnitPoint, \
}; \
if ((node->style.instanceName.value != value.value && \
value.unit != YGUnitUndefined) || \
node->style.instanceName.unit != value.unit) { \
node->style.instanceName = value; \
YGNodeMarkDirtyInternal(node); \
} \
} \
\
void YGNodeStyleSet##name##Percent( \
const YGNodeRef node, const type paramName) { \
if (node->style.instanceName.value != paramName || \
node->style.instanceName.unit != YGUnitPercent) { \
node->style.instanceName.value = paramName; \
node->style.instanceName.unit = \
YGFloatIsUndefined(paramName) ? YGUnitAuto : YGUnitPercent; \
YGNodeMarkDirtyInternal(node); \
} \
} \
\
void YGNodeStyleSet##name##Auto(const YGNodeRef node) { \
if (node->style.instanceName.unit != YGUnitAuto) { \
node->style.instanceName.value = YGUndefined; \
node->style.instanceName.unit = YGUnitAuto; \
YGNodeMarkDirtyInternal(node); \
} \
}

#define YG_NODE_STYLE_PROPERTY_IMPL(type, name, paramName, instanceName) \
Expand Down Expand Up @@ -610,46 +628,59 @@ static inline const YGValue *YGNodeResolveFlexBasisPtr(const YGNodeRef node) {
} \
}

#define YG_NODE_STYLE_EDGE_PROPERTY_UNIT_IMPL(type, name, paramName, instanceName) \
void YGNodeStyleSet##name(const YGNodeRef node, const YGEdge edge, const float paramName) { \
if (node->style.instanceName[edge].value != paramName || \
node->style.instanceName[edge].unit != YGUnitPoint) { \
node->style.instanceName[edge].value = paramName; \
node->style.instanceName[edge].unit = \
YGFloatIsUndefined(paramName) ? YGUnitUndefined : YGUnitPoint; \
YGNodeMarkDirtyInternal(node); \
} \
} \
\
void YGNodeStyleSet##name##Percent(const YGNodeRef node, \
const YGEdge edge, \
const float paramName) { \
if (node->style.instanceName[edge].value != paramName || \
node->style.instanceName[edge].unit != YGUnitPercent) { \
node->style.instanceName[edge].value = paramName; \
node->style.instanceName[edge].unit = \
YGFloatIsUndefined(paramName) ? YGUnitUndefined : YGUnitPercent; \
YGNodeMarkDirtyInternal(node); \
} \
} \
\
WIN_STRUCT(type) YGNodeStyleGet##name(const YGNodeRef node, const YGEdge edge) { \
return WIN_STRUCT_REF(node->style.instanceName[edge]); \
}

#define YG_NODE_STYLE_EDGE_PROPERTY_IMPL(type, name, paramName, instanceName) \
void YGNodeStyleSet##name(const YGNodeRef node, const YGEdge edge, const float paramName) { \
if (node->style.instanceName[edge].value != paramName || \
node->style.instanceName[edge].unit != YGUnitPoint) { \
node->style.instanceName[edge].value = paramName; \
node->style.instanceName[edge].unit = \
YGFloatIsUndefined(paramName) ? YGUnitUndefined : YGUnitPoint; \
YGNodeMarkDirtyInternal(node); \
} \
} \
\
float YGNodeStyleGet##name(const YGNodeRef node, const YGEdge edge) { \
return node->style.instanceName[edge].value; \
#define YG_NODE_STYLE_EDGE_PROPERTY_UNIT_IMPL( \
type, name, paramName, instanceName) \
void YGNodeStyleSet##name( \
const YGNodeRef node, const YGEdge edge, const float paramName) { \
YGValue value = { \
.value = paramName, \
.unit = YGFloatIsUndefined(paramName) ? YGUnitUndefined : YGUnitPoint, \
}; \
if ((node->style.instanceName[edge].value != value.value && \
value.unit != YGUnitUndefined) || \
node->style.instanceName[edge].unit != value.unit) { \
node->style.instanceName[edge] = value; \
YGNodeMarkDirtyInternal(node); \
} \
} \
\
void YGNodeStyleSet##name##Percent( \
const YGNodeRef node, const YGEdge edge, const float paramName) { \
YGValue value = { \
.value = paramName, \
.unit = \
YGFloatIsUndefined(paramName) ? YGUnitUndefined : YGUnitPercent, \
}; \
if ((node->style.instanceName[edge].value != value.value && \
value.unit != YGUnitUndefined) || \
node->style.instanceName[edge].unit != value.unit) { \
node->style.instanceName[edge] = value; \
YGNodeMarkDirtyInternal(node); \
} \
} \
\
WIN_STRUCT(type) \
YGNodeStyleGet##name(const YGNodeRef node, const YGEdge edge) { \
return WIN_STRUCT_REF(node->style.instanceName[edge]); \
}

#define YG_NODE_STYLE_EDGE_PROPERTY_IMPL(type, name, paramName, instanceName) \
void YGNodeStyleSet##name( \
const YGNodeRef node, const YGEdge edge, const float paramName) { \
YGValue value = { \
.value = paramName, \
.unit = YGFloatIsUndefined(paramName) ? YGUnitUndefined : YGUnitPoint, \
}; \
if ((node->style.instanceName[edge].value != value.value && \
value.unit != YGUnitUndefined) || \
node->style.instanceName[edge].unit != value.unit) { \
node->style.instanceName[edge] = value; \
YGNodeMarkDirtyInternal(node); \
} \
} \
\
float YGNodeStyleGet##name(const YGNodeRef node, const YGEdge edge) { \
return node->style.instanceName[edge].value; \
}

#define YG_NODE_LAYOUT_PROPERTY_IMPL(type, name, instanceName) \
Expand Down

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