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Releases: fabio-t/alone-rl

AloneRL-0.2.9

04 Aug 18:27
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Core

  • updated jackson to latest version (security fix)

AloneRL-0.2.8

24 Mar 13:21
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Core

  • updated (artemis-odb)[https://github.com/junkdog/artemis-odb/releases/tag/artemis-odb-2.2.0] to 2.2.0
  • updated jackson to 2.9.8 (security fix)
  • updated to Java 11

Features

  • #43 first draft of day-night cycle, a lot more work to be done
  • #30 moved all creatures to template-handling
  • #36 harvest bark from trees
  • #37 bark armour (not finished)

Bugfix

  • #39 corpses now have the same symbol as the creature, just blood-red
  • #38 crafting has a bit more feedback in case of falure
  • 623f45b now you can't wield/wear more objects of the same type

AloneRL-0.2.7

03 Mar 10:06
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  • TerGen 0.1.2 (minor changes)

  • Added "shooting" mechanic (just a little trick on top of the throwing mechanic) and three crafting recipes: a bow, a wooden arrow and a stone-tipped arrow.

AloneRL-0.2.6

25 Feb 11:39
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  • Added basic river creation (via terrain-generator)

  • Using the newest AsciiPanel commit

  • Slight changes to creature placement

AloneRL-0.2.5

21 Dec 08:00
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AloneRL-0.2.0

14 Nov 08:55
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Features

  • #22: Implemented Crafting

  • #12: crafting recipes AND item templates (earlier than schedule!) are completely defined in YAML

Bugfixes

  • #21: fixed thrown objects not stopping when bumping something

  • #16: weapon damage was ignored; it now adds to the strength, and armour protection adds to the skin

AloneRL-0.1.1

06 Nov 09:06
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  • using rlforj-alt 0.2.0

  • using shadowcasting for Fov - it makes for nicer, darker "shadows"

  • using symmetric Bresenham for Los

AloneRL-0.1.0

04 Nov 22:15
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First release.

The game is of course unplayable (we are a long way from a "consumer release", eg 0.9.0 at the earliest), but it's ready for testing and expansion.

All basic pieces of the puzzle are in place - now it's time to make it playable, pleasant and a bit more feature-rich.