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Simple / dirty / hacky script that generates pokemon, (combat) moves, types, items, badges and move combinations JSON and CSV files to be used with whatever you want :)

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ezcGman/Pokemon-Go-Data-JSON-Generator

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Simple / dirty / hacky script that generates pokemon, (combat) moves, types, items, badges and move combinations JSON and CSV files to be used with whatever you want :) This is far from being perfect and done, but it does what it should do (for me ;) ). Feel free to fork, further develop and/or send merge requests!

Setup

General

  1. Checkout Chrales awesome decrypted asset repo PogoAssets to the same level as this repo
  2. Copy the static text files over from the PogoAssets repo: cp "../PogoAssets/static_assets/txt/merged.txt" in/translations-pt-br.raw.txt && cp "../PogoAssets/static_assets/txt/merged #5.txt" in/translations-zh-tw.raw.txt && cp "../PogoAssets/static_assets/txt/merged #6.txt" in/translations-en.raw.txt && cp "../PogoAssets/static_assets/txt/merged #10.txt" in/translations-fr.raw.txt && cp "../PogoAssets/static_assets/txt/merged #13.txt" in/translations-de.raw.txt && cp "../PogoAssets/static_assets/txt/merged #16.txt" in/translations-it.raw.txt && cp "../PogoAssets/static_assets/txt/merged #19.txt" in/translations-ja.raw.txt && cp "../PogoAssets/static_assets/txt/merged #21.txt" in/translations-ko.raw.txt && cp "../PogoAssets/static_assets/txt/merged #24.txt" in/translations-es.raw.txt
  3. Generate the text and legacy moves JSON and CSVs: ./compile-helper-json.py
  4. Checkout my (or another fork of the) POGOProtos repository somewhere outside this repo
  5. Change into the checked out folder and compile those proto definitons to python using ./compile.py python
  6. Move the generated out/pogoprotos folder to the root of Pokemon-Go-Data-JSON-Generator, so the structure looks like this: Pokemon-Go-Data-JSON-Generator/pogoprotos/enums/...
  7. Generate Python virtual env using virtualenv -ppython3.6 pgodatagen
  8. Install requirements: pgodatagen/bin/pip3.6 install -r requirements.txt

Game Master in JSON format:

v1 and v2:

  1. Find and download the latest version of the Game Master file converted to JSON in the Poke Miners game_masters repository and place it in the in/game-master-files/json folder.
  2. Change the corresponding symlink in the root folder of this repo to the new downloaded file. E.g. if you have downloaded a v2 JSOn file: ln -sfn <pathToTheNewGMFile> GAME_MASTER-v2.json

Game Master in binary (protobuf) format (copied from phone):

v1:

  1. Download GAME_MASTER file from your phone, located at Android/data/com.nianticlabs.pokemongo/files/remote_config_cache and place it in the in/game-master-files/protobuf folder.
  2. Change the v1 protobuf symlink in the root folder of this repo to the new downloaded file: ln -sfn <pathToTheNewGMFile> GAME_MASTER-v1.protobuf

v2:

The protobuf Game Master in version 2 is unfortunately not (yet?) supported.

Running

General

  1. Check if there are new translations available: Change into the PogoAssets folder and pull the latest changes: cd ../PogoAssets && git pull
  2. (Only if any updates were pulled) Copy the updated static text files over to our repo: cd ../Pokemon-Go-Data-JSON-Generator && cp "../PogoAssets/static_assets/txt/merged.txt" in/translations-pt-br.raw.txt && cp "../PogoAssets/static_assets/txt/merged #5.txt" in/translations-zh-tw.raw.txt && cp "../PogoAssets/static_assets/txt/merged #6.txt" in/translations-en.raw.txt && cp "../PogoAssets/static_assets/txt/merged #10.txt" in/translations-fr.raw.txt && cp "../PogoAssets/static_assets/txt/merged #13.txt" in/translations-de.raw.txt && cp "../PogoAssets/static_assets/txt/merged #16.txt" in/translations-it.raw.txt && cp "../PogoAssets/static_assets/txt/merged #19.txt" in/translations-ja.raw.txt && cp "../PogoAssets/static_assets/txt/merged #21.txt" in/translations-ko.raw.txt && cp "../PogoAssets/static_assets/txt/merged #24.txt" in/translations-es.raw.txt
  3. Check if I have added new legacy moves or did other magic: git pull
  4. (Only if one of the above git pull pulled any updates) Generate the text and legacy moves JSON and CSVs: ./compile-helper-json.py

Game Master in JSON format:

v1:

  1. ./run.py json v1

v2:

  1. ./run.py json v2

Game Master in binary (protobuf) format (copied from phone):

  1. ./run.py protobuf v1

Legacy Moveset Helper Changelog

Last change, 2020-05-20:

  • May Community Day: Seedot/Shiftry (Bullet Seed)

Change, 2020-04-21:

  • March/April Community Day: Abra/Alakazam (Counter)

Change, 2020-03-05:

  • February Community Day: Rhyhorn/Rhyperior (Rock Wrecker)
  • January Community Day: Piplup/Empoleon (Hydro Cannon)

Change, 2019-11-25:

  • November Community Day: Chimchar/Infernape (Blast Burn)

Change, 2019-10-11:

  • October Community Day: Trapinch/Flygon (Earth Power)

Change, 2019-09-15:

  • September Community Day: Turtwig/Torterra (Frenzy Plant)

Change, 2019-08-28:

  • August Community Day: Ralts/Gardevoir/Gallade (Synchronoise)
  • Water Festival: Kingler/Crawdaunt (Crabhammer)

Change, 2019-07-22:

  • July Community Day: Mudkip/Swampert (Hydro Cannon)

Change, 2019-07-10:

  • June Community Day: Slakoth/Slaking (Body Slam)

Change, 2019-05-29:

  • Snorlax Special Day: Added QM Yawn

Change, 2019-05-25:

  • Lapras Day: Actually not added anything, as were already former legacy moves

Change, 2019-05-19:

  • April Community Day: Bagon/Salamence (Outrage)
  • May Community Day: Torchic/Blaziken (Blast Burn)

Change, 2019-04-10:

  • February Community Day: Swinub/Mamoswine
  • March Community Day: Treecko/Sceptile

Change, 2019-01-29:

  • Hoenn Event: Breloom

Change, 2018-11-15:

  • January Community Day: Totodile/Feraligatr

Change, 2018-11-15:

  • October Community Day: Beldum/Metagross
  • November Community Day: Cyndaquil/Typhlosion

Change, 2018-09-17:

  • Gengar Day (Lick/Psychic)
  • MewTwo legacy moves
  • All community days up to Eevee
  • Snorlax Research Breakthrough
  • Bird days

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Simple / dirty / hacky script that generates pokemon, (combat) moves, types, items, badges and move combinations JSON and CSV files to be used with whatever you want :)

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