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# Objective - Closes bevyengine#335. - Related bevyengine#4285. - Part of the splitting process of bevyengine#3503. ## Solution - Move `Rect` to `bevy_ui` and rename it to `UiRect`. ## Reasons - `Rect` is only used in `bevy_ui` and therefore calling it `UiRect` makes the intent clearer. - We have two types that are called `Rect` currently and it's missleading (see `bevy_sprite::Rect` and bevyengine#335). - Discussion in bevyengine#3503. ## Changelog ### Changed - The `Rect` type got moved from `bevy_math` to `bevy_ui` and renamed to `UiRect`. ## Migration Guide - The `Rect` type got renamed to `UiRect`. To migrate you just have to change every occurrence of `Rect` to `UiRect`. Co-authored-by: KDecay <[email protected]>
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Original file line number | Diff line number | Diff line change |
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@@ -1,12 +1,9 @@ | ||
mod geometry; | ||
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pub use geometry::*; | ||
pub use glam::*; | ||
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pub mod prelude { | ||
#[doc(hidden)] | ||
pub use crate::{ | ||
BVec2, BVec3, BVec4, EulerRot, IVec2, IVec3, IVec4, Mat3, Mat4, Quat, Rect, UVec2, UVec3, | ||
UVec4, Vec2, Vec3, Vec4, | ||
BVec2, BVec3, BVec4, EulerRot, IVec2, IVec3, IVec4, Mat3, Mat4, Quat, UVec2, UVec3, UVec4, | ||
Vec2, Vec3, Vec4, | ||
}; | ||
} |
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