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engineereng/README.md

Hi there 👋!

I'm Collin. I'm a software engineer working on AR / VR, interactive experiences, and artificial intelligence.

I recently worked with Carbon Origins, a Virtual Reality telerobotics company, to develop a platform to manage semi-autonomous machines and to develop VR interfaces for remote operators of heavy machinery.

I'm currently experimenting with AI tools and getting certifications for my next step.

TL;DR

  • 🔭 I recently worked on developing virtual reality interfaces for heavy equipment operators and operators of other robots
  • 😄 Pronouns: he/him
  • ⚡ Fun fact: I've lived multiple years in several countries, including the 🇺🇸United States, 🇨🇦Canada, 🇫🇷France, 🇸🇬Singapore, and 🇨🇳China.
  • 💻 Programming languages: C#, C++, TypeScript, Python, JavaScript
  • 🛠️ Selected tools and environments: Unity, React, React Native, VS Code, Figma, and more...

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  1. InfiniteEchoDev/GreenerPastures InfiniteEchoDev/GreenerPastures Public

    Venture into Greener Pastures as Shep, the shepherd who is out to rescue every one of their lost sheep. Adventure and danger await as Shep and the flock encounter ravening wolves that dot the count…

    C# 1

  2. cybercision cybercision Public

    Cybercision, a puzzle simulation game made by Team 9, UBC Game Dev 2022-2023

    ShaderLab 4 1

  3. so-you-want-to-be-a-soul-reaper so-you-want-to-be-a-soul-reaper Public

    A action-puzzle game about harvesting souls! Made in 72 hours for Ludum Dare 52.

    ShaderLab 2

  4. UnityTwinning UnityTwinning Public

    A demo for mirroring a servo's motion in Unity and controlling the motor in Unity.

    C#

  5. ubclaunchpad/Euphony ubclaunchpad/Euphony Public

    Generates playlists based on a list of filters and specifications

    TypeScript 6 3

  6. firebreak firebreak Public

    A puzzle platformer where you heal the forest. Made in two weeks for My First Game Jam 2022