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Utility for converting Pure Data (Vanilla) patches to Daisy projects.

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pd2dsy

Utility for converting Pure Data (Vanilla) patches to Daisy projects.

Installation/Setup

If you've already followed the guides or watched the videos for Setting Up Your Development Enviornment, and Creating a New Project you can skip straight to step 3

  1. Follow the instructions for installing the Daisy Toolchain for your OS
  2. Install python for your OS
    • On Mac OS/Linux you can use your favorite package manager, and python3 may already be installed. (i.e. brew install python)
    • Details for installing python on windows.
  3. Clone the repo with git clone https://github.com/electro-smith/pd2dsy
  4. Navigate into the cloned repository (cd pd2dsy)
  5. Type in ./install.sh and hit enter (make sure you're in the root directry of the project). This should install required python modules, update your libdaisy, and build it for you. It also creates a virtual environment, which is a self-contained python environment for specific projects.

At this point you should be ready to use the tool!

Usage

The first time you start a new session and want to use pd2dsy you will have to activate your virtual environment. This essentially loads a version of python with all of the specific libraries ready to go:

  • On Mac OS / Linux: source ./pd_env/bin/activate
  • On Windows (from git-bash): source ./pd_env/Scripts/activate

Once activated you should see something like:

venv prompt example

Once you see this you can start to use pd2dsy.

After you've made your patch in puredata, you can turn it into cpp by running the command:

python pd2dsy.py --board <BOARD> <FILE>.pd

<BOARD> should be replaced with the board you're using (pod, patch, patch_init, field, petal).

<FILE> is the filename of your pd patch.

Your patch will be built and uploaded automatically, assuming you have a Daisy in DFU mode plugged into USB. If you'd like to build and upload manually, you can navigate to the folder that it created and run make, then make program-dfu.

For now, the script leaves the path to libdaisy as ../libdaisy, which works if the generated folder is placed within the root directory. Otherwise, the Makefile should be edited (or the --libdaisy-depth option should be used) to point to a valid libdaisy repository.

Optional features

-c, --custom-json

If you've designed your own prototype or board based on the Daisy platform, you can specify the I/O in a custom JSON file. Details for how this works can be found in the tool that actually performs this generation, json2daisy.

--ram

You can specify whether you'd like to optimize your project's RAM usage for speed or size. The Daisy's internal SRAM has a fast access time, but it can be quite limited at 512kB (or even less if you're using the bootloader!). The external SDRAM (note the D), while it can be slower to access, affords a hefty 64MB of space. Currently, only the heap is placed in SDRAM if size is selected (meaning all dynamic allocations happen in SDRAM), but that's the best use-case for it anyway, since the largest program you could squeeze onto the Daisy would only be around 512kB.

The appropriate linker is automatically supplied and chosen in the makefile if you select size, so all you need to do is rebuild the project.

--rom

You can specify whether you'd like to optimize your project's ROM usage for speed or size. The Daisy's internal flash allows programs to start very quickly, and offers very slightly better performance. However, if your program is too hefty to fit in the Daisy's 128kB of internal flash, then you'll need to execute the program from SRAM using the Daisy bootloader (for up to 512kB). Selecting size will configure your project for the bootloader, and all you need to do is upload the bootloader, build your program, then upload the resulting binary to the bootloader. If you need even more size, you can execute your programs directly from the 8MB QSPI flash chip with double_size, though performance may take a hit in certain scenarios.

Both --ram and --rom default to speed.

-d, --directory

The parent directory of your project can be specified. This is convenient if you'd like to build from somewhere other than your intended project directory, for example:

python pd2dsy.py -d build path/to/source.pd

This would place your project in the build subdirectory. If it doesn't exist, then pd2dsy will ask if you'd like to create it.

--libdaisy-depth

pd2dsy generates a number of helpful files that need to know where your libDaisy folder is located. If you don't want to change them all manually, then you can specify how far away the libDaisy folder is from your project folder:

python pd2dsy.py --libdaisy-depth 2 path/to/source.pd

This will tell all the project files to look two directories above the current one to find libDaisy (as in ../../libDaisy). This does require that libDaisy exists in some parent directory of your project, but you can of course specify it manually if you prefer.

Interacting with the Daisy I/O

Each board has a selection of physical I/O that can interact with your PD patch. Most components have an alias, which allows you to refer to the same input/output by different names if you have a preference. All names and aliases are case insensitive, so you can style them however you like (e.g. GateIn).

Components that act as an input (like a Switch, for example) are accessible with Pd's receive object, and require the @hv_param attribute in order to be recognized as an external input. If your Switch is named sw, then the Pd object would look like r sw @hv_param. Outputs, like an LED, use the send object (i.e. s led @hv_param). The examples make this usage pretty clear.

Some components have variants, which allow you to interact with them in multiple ways. For example, you can receive a bang from a Gate In instead of a float if you add _trig to the end of the gate's name (or any of its aliases). So, if a Gate In's name is gatein1, you would use gatein1_trig.

Here's what each component expects for its default behavior and variants:

Type _variant Behavior
Inputs --- ---
Voltage Input --- Returns a floating point representation of the voltage at its input. The typical range is 0-5 V, which is represented as 0-1.
Bipolar Voltage Input --- Similar to a regular voltage input, but can represent negative voltages.
Switch --- Returns a bang on the signal's rising edge (i.e. when the switch is actuated).
Switch _press Returns a float representing the current state (1 = pressed, 0 = not pressed)
Switch _fall Returns a bang on the signal's falling edge (i.e. when the switch is released).
Switch _seconds Returns a float representing the number of seconds the switch has been held down.
SPDT Switch --- Returns a float representing the current state, either 0 or 1.
Encoder --- Returns a 1 if turned one direction, -1 if turned in the other, and 0 otherwise.
Encoder _rise Returns a bang when the encoder is pressed. The special alias EncSwitch is always bound to this.
Encoder _press Same as switch _press.
Encoder _fall Same as switch _fall.
Encoder _seconds Same as switch _seconds.
Gate In --- Returns a float representing the current gate voltage, where a high voltage is 1 and a low voltage is 0.
Gate In _trig Returns a bang on the rising edge of the gate signal.
Outputs --- ---
CV Out --- Expects a floating point value from 0-1, usually converted to 0-5V.
Gate Out --- Expects a floating point value from 0-1. 0 sets the output low, and 1 sets it high.
LED --- Expects a floating point value from 0-1. The brightness is PWM modulated to match the input.
RGB LED --- Expects a floating point value from 0-1. The default behavior sets all three colors to the same brightness.
RGB LED _white Same as default.
RGB LED _red Expects a floating point value from 0-1. Sets the brightness of the red LED only.
RGB LED _green Expects a floating point value from 0-1. Sets the brightness of the green LED only.
RGB LED _blue Expects a floating point value from 0-1. Sets the brightness of the blue LED only.

Here's how the newly added sensors are addressed:

Type _variant Behavior
Inputs --- ---
BME280 --- Returns the temperature in degrees C.
BME280 _temp Behaves the same as the default option.
BME280 _hum Returns the humidity in relative percentage.
BME280 _press Returns the pressure in pascals (1 atm ~= 100 kPa)
BME280 _alt Returns the estimated altitude in meters
BMP390 --- Returns the temperature in degrees C.
BMP390 _temp Behaves the same as the default option.
BMP390 _press Returns the pressure in pascals (1 atm ~= 100 kPa)
BMP390 _alt Returns the estimated altitude in meters
Hall Sensor --- Returns the current state of the sensor (0 if no field present, otherwise 1).
Hall Sensor _count Returns the number of times the hall sensor has been activated.
TLV93D --- Returns the magnitude of the field's force vector in uT (i.e. the amount of field).
TLV93D _x, _y, _z Returns the field's strength in the given axis in uT.
TLV93D _amount Behaves the same as the default option.
TLV93D _azimuth Returns the field's azimuth for spherical coordinates.
TLV93D _polar Returns the field's 3D inclination for spherical coordinates.
MPR121 --- Returns whether channel 0 is touched according to the threshold.
MPR121 _ch0 ... _ch11 Returns a 1 if the given channel is touched according to the threshold, otherwise 0.
MPR121 _ch0_raw ... _ch11_raw Returns the raw sensor data for the given channel as a 10-bit unsigned integer.
APDS9960 --- Returns the current read gesture (1-4) if detected, otherwise 0.
APDS9960 _gest Behaves the same as the default option.
APDS9960 _prox Returns the detected proximity in undefined units (meant for relative distance detection).
APDS9960 _red, _green, _blue, _clear Returns the detected brightness of the given color as a 16-bit unsigned integer.
VL53L1X --- Returns the distance measurement in mm.
Neo Trellis --- Sends a bang when the first button (index 0) is pressed.
Neo Trellis _0 ... _15 Sends a bang when the given button is pressed.
Neo Trellis _0_falling ... _15_falling Sends a bang when the given button is released.
Neo Trellis _0_state ... _15_state Returns the current state of the given button (1 = pressed, 0 = released).
BNO055 --- Returns the X component of the accelerometer in m/s^2.
BNO055 _accel_x, _accel_y, _accel_z Returns the given axis from the accelerometer in m/s^2.
BNO055 _magnet_x, _magnet_y, _magnet_z Returns the given axis from the magnetometer in uT.
BNO055 _gyro_x, _gyro_y, _gyro_z Returns the given axis from the gyroscope in dps (degrees per second).
BNO055 _euler_x, _euler_y, _euler_z Returns the rotation along the given axis in degrees.
BNO055 _linear_accel_x, _linear_accel_y, _linear_accel_z Returns the linear acceleration in the given axis in m/s^2.
BNO055 _grav_x, _grav_y, _grav_z Returns the acceleration due to gravity along the given axis in m/s^2.
BNO055 _quat_w, _quat_x, _quat_y, _quat_z Returns the orientation represented as a quaternion.
Outputs ---
Stepper Motor --- Expects a floating point value of any arbitrary size, representing the number of steps to rotate. The sign of the number determines direction.
Stepper Motor _release Triggers the stepper motor to relax its fields when a positive value is received, allowing the motor to spin freely.
DC Motor --- Expects a floating point value from -1 to 1. The magnitude controls the speed, the sign controls direction, and a value of zero stops the motor.
Neo Trellis LEDs _0 ... _15 Expects an integer from 0-255 to control the led brightness of the corresponding pad.

Daisy Board I/O

patch

Name Aliases Type Variants
knob1 knob, ctrl, ctrl1 Voltage Input ---
knob2 ctrl2 Voltage Input ---
knob3 ctrl3 Voltage Input ---
knob4 ctrl4 Voltage Input ---
encoder --- Encoder encoder_press, encoder_rise, encoder_fall, encoder_seconds
gateout --- Gate Out ---
cvout1 cvout CV Out ---
cvout2 --- CV Out ---
gatein1 gate, gate1 Gate In gatein1_trig
gatein2 gate2 Gate In gatein2_trig

patch_init

Name Aliases Type Variants
cv_1 knob, knob1, ctrl, ctrl1 Voltage Input ---
cv_2 knob2, ctrl2 Voltage Input ---
cv_3 knob3, ctrl3 Voltage Input ---
cv_4 knob4, ctrl4 Voltage Input ---
cv_5 knob5, ctrl5 Voltage Input ---
cv_6 knob6, ctrl6 Voltage Input ---
cv_7 knob7, ctrl7 Voltage Input ---
cv_8 knob8, ctrl8 Voltage Input ---
adc_9 --- Voltage Input ---
adc_10 --- Voltage Input ---
adc_11 --- Voltage Input ---
adc_12 --- Voltage Input ---
gate_out_1 gateout, gateout1 Gate Out ---
gate_out_2 gateout2 Gate Out ---
cvout1 cvout, cv_out_1 CV Out ---
cvout2 cv_out_2 CV Out ---
gate_in_1 gate, gate1 Gate In gate_in_1_trig
gate_in_2 gate2 Gate In gate_in_2_trig
sw1 switch, switch1, button Switch sw1_press, sw1_fall, sw1_seconds
sw2 switch2, toggle Switch sw2_press, sw2_fall, sw2_seconds

petal

Name Aliases Type Variants
sw1 switch, switch1 Switch sw1_press, sw1_fall, sw1_seconds
sw2 switch2 Switch sw2_press, sw2_fall, sw2_seconds
sw3 switch3 Switch sw3_press, sw3_fall, sw3_seconds
sw4 switch4 Switch sw4_press, sw4_fall, sw4_seconds
sw5 switch5 Switch sw5_press, sw5_fall, sw5_seconds
sw6 switch6 Switch sw6_press, sw6_fall, sw6_seconds
sw7 switch7 Switch sw7_press, sw7_fall, sw7_seconds
encoder --- Encoder encoder_press, encoder_rise, encoder_fall, encoder_seconds
knob1 knob, ctrl, ctrl1 Voltage Input ---
knob2 ctrl2 Voltage Input ---
knob3 ctrl3 Voltage Input ---
knob4 ctrl4 Voltage Input ---
knob5 ctrl5 Voltage Input ---
knob6 ctrl6 Voltage Input ---
expression --- Voltage Input ---
led_ring_1 ... led_ring_8 --- RGB LED led_ring_1_red, led_ring_1_green, led_ring_1_blue, led_ring_1_white
led_fs_1 --- LED ---
led_fs_2 --- LED ---
led_fs_3 --- LED ---
led_fs_4 --- LED ---

pod

Name Aliases Type Variants
sw1 switch, button, switch1, button1 Switch sw1_press, sw1_fall, sw1_seconds
sw2 switch2, button2 Switch sw2_press, sw2_fall, sw2_seconds
knob1 knob, ctrl, ctrl1 Voltage Input ---
knob2 ctrl2 Voltage Input ---
encoder --- Encoder encoder_press, encoder_rise, encoder_fall, encoder_seconds
led1 led RGB LED led1_red, led1_green, led1_blue, led1_white
led2 --- RGB LED led2_red, led2_green, led2_blue, led2_white
gatein gate, gate1 Gate In gatein_trig

field

Name Aliases Type Variants
sw1 switch, button, switch1, button1 Switch sw1_press, sw1_fall, sw1_seconds
sw2 switch2, button2 Switch sw2_press, sw2_fall, sw2_seconds
cv1 --- Bipolar Voltage Input ---
cv2 --- Bipolar Voltage Input ---
cv3 --- Bipolar Voltage Input ---
cv4 --- Bipolar Voltage Input ---
knob1 knob, ctrl, ctrl1 Voltage Input ---
knob2 ctrl2 Voltage Input ---
knob3 ... knob8 --- Voltage Input ---
cvout1 cvout CV Out ---
cvout2 --- CV Out ---
gatein --- Gate In gatein_trig
gateout --- Gate Out ---
pada1 ... pada8 --- Switch pada1_press, pada1_fall
padb1 ... padb8 --- Switch padb1_press, padb1_fall
led_key_a1 ... led_key_a8 --- LED ---
led_key_b1 ... led_key_b8 --- LED ---
led_knob_1 ... led_knob_8 --- LED ---

How It Works

There are a few pieces to this:

  • HVCC - heavy compiler, a generator for creating portable source code based on Pure Data vanilla patches
  • json2daisy - a utility for converting json board descriptions to libDaisy-based C++ headers
  • Daisy Interface handling - The controls and features available on the daisy platform need to be accessible from a pure data patch (buttons, knobs, leds, etc.)
  • compilation - a distributable copy of the arm toolchain and scripts for building the code without installing extra tools.

Next steps

  1. Double check licensing requirements, etc. and bundle a pre-compiled binaries for the arm toolchain into the project for built-in compilation
  2. Add a GUI? (Web app / built in tester, similar to OWL platform?)