Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

quantize: include UVs outside [0,1] range #335

Open
donmccurdy opened this issue Aug 20, 2021 · 2 comments
Open

quantize: include UVs outside [0,1] range #335

donmccurdy opened this issue Aug 20, 2021 · 2 comments
Labels
feature New enhancement or request package:functions

Comments

@donmccurdy
Copy link
Owner

Quantization currently skips any texture coordinates extending beyond the [0,1] range. Could improve completeness by quantizing, adding KHR_texture_transform when those are encountered. Will probably want to use the same quantization grid for all UVs in the scene, to avoid hitting limits on distinct texture transforms e.g. in three.js.

@donmccurdy donmccurdy added feature New enhancement or request package:functions labels Aug 20, 2021
@donmccurdy donmccurdy added this to the Backlog milestone Aug 20, 2021
@donmccurdy donmccurdy changed the title Quantize texture coordinates outside [0,1] range quantize: support UVs outside [0,1] range Aug 25, 2021
@donmccurdy donmccurdy changed the title quantize: support UVs outside [0,1] range quantize: include UVs outside [0,1] range Sep 18, 2021
@donmccurdy
Copy link
Owner Author

Old WIP: STASH_UV_TRANSFORM.patch.zip

@donmccurdy donmccurdy modified the milestones: Backlog, v2.3, v2.4 Aug 12, 2022
@donmccurdy donmccurdy modified the milestones: v2.4, Backlog Dec 26, 2022
@donmccurdy
Copy link
Owner Author

donmccurdy commented Sep 18, 2023

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
feature New enhancement or request package:functions
Projects
None yet
Development

No branches or pull requests

1 participant