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[d3d9] The Witcher EE - missing clouds / sky textures #1401

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WinterSnowfall opened this issue Feb 5, 2020 · 2 comments · Fixed by #1404
Closed

[d3d9] The Witcher EE - missing clouds / sky textures #1401

WinterSnowfall opened this issue Feb 5, 2020 · 2 comments · Fixed by #1404

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@WinterSnowfall
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witcher_sky_dxvk

Related to #1399, regarding the missing sky textures when the in-game visibility range is set to "Far" (anything below will bring back the clouds).

The sun may be missing as well with dxvk considering the missing reflections/refraction in the water. All I have are cloudy weather saves (still better than negative thoughts), but if you think it's useful, I can dig a little and confirm this as well.

WineD3D will render everything correctly even on "Far":
witcher_sky_wined3d

Software information

The Witcher EE (GOG version, latest build).

System information

  • GPU: GeForce GTX 1070
  • Driver: 440.48.2
  • Wine version: 5.1 Staging
  • DXVK version: v1.5.3+87dd8f01

Apitrace file(s)

witcher.trace.tar.xz

Log files

@WinterSnowfall
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... and the missing sun is confirmed by #1402 :)

doitsujin added a commit that referenced this issue Feb 5, 2020
The Witcher 1 sets FOGSTART == FOGEND together with LINEAR fog mode, in
which case we previously set fog_scale to 0 and therefore incorrectly
override the pixel color with the fog color.

Fixes #1401.
@doitsujin
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Should be fixed with the PR mentioned above:
Bildschirmfoto-1154

misyltoad pushed a commit that referenced this issue Feb 6, 2020
The Witcher 1 sets FOGSTART == FOGEND together with LINEAR fog mode, in
which case we previously set fog_scale to 0 and therefore incorrectly
override the pixel color with the fog color.

Fixes #1401.
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2 participants