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[d3d9] The Witcher EE - missing clouds / sky textures #1401
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... and the missing sun is confirmed by #1402 :) |
doitsujin
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Feb 5, 2020
The Witcher 1 sets FOGSTART == FOGEND together with LINEAR fog mode, in which case we previously set fog_scale to 0 and therefore incorrectly override the pixel color with the fog color. Fixes #1401.
misyltoad
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Feb 6, 2020
The Witcher 1 sets FOGSTART == FOGEND together with LINEAR fog mode, in which case we previously set fog_scale to 0 and therefore incorrectly override the pixel color with the fog color. Fixes #1401.
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Related to #1399, regarding the missing sky textures when the in-game visibility range is set to "Far" (anything below will bring back the clouds).
The sun may be missing as well with dxvk considering the missing reflections/refraction in the water. All I have are cloudy weather saves (still better than negative thoughts), but if you think it's useful, I can dig a little and confirm this as well.
WineD3D will render everything correctly even on "Far":
Software information
The Witcher EE (GOG version, latest build).
System information
Apitrace file(s)
witcher.trace.tar.xz
Log files
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