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Set reaper rate to minimum value #158
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Codecov ReportPatch coverage:
Additional details and impacted files@@ Coverage Diff @@
## main #158 +/- ##
==========================================
+ Coverage 74.28% 75.08% +0.80%
==========================================
Files 6 6
Lines 556 562 +6
==========================================
+ Hits 413 422 +9
+ Misses 143 140 -3
☔ View full report in Codecov by Sentry. |
@@ -183,6 +186,11 @@ impl<M: ManageConnection> Builder<M> { | |||
Some(Duration::from_secs(0)), | |||
"max_lifetime must be greater than zero!" | |||
); | |||
|
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if let Some(max_lifetime) = max_lifetime { |
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This isn't very precise... if max_lifetime
is 30s and the reaper rate is set to 30s as well, if the reaper comes along after 15s it won't reap and then it will be 45s before the max_lifetime
is enforced. I'm inclined to think this is more like a documentation problem, and/or maybe we could emit some warnings if there is a large difference between these values?
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True. Alternatively, we can just run the reaper more frequently, e.g. PgBouncer runs its "janitor" 3 times per second.
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That's what the configuration is for. I'm comfortable with the current default configuration as a default, so the goal here is to try and make sure people don't get surprised by the interactions.
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Well... if we look at how the interface is, right now someone can set max_lifetime
to 1s
and nothing will happen for 30 seconds. So ideally, someone sets that setting to any value they want and the pool just works. reaper_rate
is a leaked abstraction imo, it requires the user to understand how the pool works internally.
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I don't disagree that it's a leaky abstraction, my point is more that I don't think it's feasible to avoid the leakage in a fairly general-purpose abstraction like this. So instead of trying do so in a limited way which could be surprising in different ways, I'd prefer clearly documenting how these values work together.
Fix #157