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Releases: dirtyredz/Regenerative-Asteroids

Release 1.5.2

18 Dec 20:10
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  • 1.5.2 (30f8bc3)
  • Fix print (88d089d)
  • Fixed forum readme spoiler, and default to not publish to npm (009c5a6)

Release 1.5.1

04 Dec 19:41
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Version 1.5.0

09 Jan 18:43
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--Updated Loglevels
--Added 3 new config options to control the size of asteroids
--Fixed bug where MaintainNaturalAsteroidLimit was always set
--Fixed bug where server announcement wasnt working.
--Fixed bug where the asteroids were generating twice.

Version 1.4.5

23 Dec 19:09
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--Hotfix, dont delete claimable asteroids.

Version 1.4.4

23 Dec 17:21
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--Added MaxNonMinable config option, Deletes any non-minable asteroids past the config option default 1500.

Version 1.4.3

08 Oct 01:41
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--Updated sectorspecifics.lua

Version 1.4.2

07 Oct 07:24
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Version 1.4.2
--Added missing loglevel commands
--Redid entire config file.
--Updated all files to match new config file settup
--Removed NeutralZone option, and neutralzone file.

Version 1.4.0

20 Jul 20:13
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--Moved configs file to /configs/

Version 1.2.5

30 May 18:18
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-Fixed Conflict with MineCorp mod (changed renamed config.lua).
-IMPORTANT: DELETE THE OLD CONFIG.LUA otheriwse the conflict will remain.
-Updated All files to compensate for the rename of CONFIG.lua, also Updated SectorSpecifics.lua.
-Added CustonName support for sectors generated as Regenerative Asteroids.
ie: it will now show "Regenerative Asteroids" on the map overview when hovering or a Regernative Asteroid SectorTemplate
alt text

v1.2.4

26 May 03:48
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Version 1.2.4