Releases: dirtyredz/Regenerative-Asteroids
Release 1.5.2
Release 1.5.1
Version 1.5.0
--Updated Loglevels
--Added 3 new config options to control the size of asteroids
--Fixed bug where MaintainNaturalAsteroidLimit was always set
--Fixed bug where server announcement wasnt working.
--Fixed bug where the asteroids were generating twice.
Version 1.4.5
--Hotfix, dont delete claimable asteroids.
Version 1.4.4
--Added MaxNonMinable config option, Deletes any non-minable asteroids past the config option default 1500.
Version 1.4.3
--Updated sectorspecifics.lua
Version 1.4.2
Version 1.4.2
--Added missing loglevel commands
--Redid entire config file.
--Updated all files to match new config file settup
--Removed NeutralZone option, and neutralzone file.
Version 1.4.0
--Moved configs file to /configs/
Version 1.2.5
-Fixed Conflict with MineCorp mod (changed renamed config.lua).
-IMPORTANT: DELETE THE OLD CONFIG.LUA otheriwse the conflict will remain.
-Updated All files to compensate for the rename of CONFIG.lua, also Updated SectorSpecifics.lua.
-Added CustonName support for sectors generated as Regenerative Asteroids.
ie: it will now show "Regenerative Asteroids" on the map overview when hovering or a Regernative Asteroid SectorTemplate