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More mesh/mesh intersection and point-in-poly fixes (#292)
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* feat: ensure mesh/mesh intersection produces deterministic index-buffers

* Fix point_in_poly2d for self-intersecting polygons

* chore: update changelog
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sebcrozet authored Dec 4, 2024
1 parent a3f5e19 commit 6f32753
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2 changes: 2 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,8 @@
### Added

- Implement `::to_trimesh` in 2d for `Cuboid` and `Aabb`.
- Fix some edge-cases in `point_in_poly2d` for self-intersecting polygons.
- Fix some edge-cases in mesh/mesh intersection that could result in degenerate triangles being generated.

### Modified

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37 changes: 30 additions & 7 deletions crates/parry2d/examples/point_in_poly2d.rs
Original file line number Diff line number Diff line change
Expand Up @@ -10,27 +10,35 @@ const RENDER_SCALE: f32 = 30.0;
#[macroquad::main("parry2d::utils::point_in_poly2d")]
async fn main() {
let mut spikes = spikes_polygon();
let mut squares = squares_polygon();
let test_points = grid_points();

let animation_rotation = UnitComplex::new(0.02);
let spikes_render_pos = Point2::new(screen_width() / 2.0, screen_height() / 2.0);
let polygon_render_pos = Point2::new(screen_width() / 2.0, screen_height() / 2.0);

for i in 0.. {
let polygon = if (i / 350) % 2 == 0 {
&mut spikes
} else {
&mut squares
};

loop {
clear_background(BLACK);

spikes
polygon
.iter_mut()
.for_each(|pt| *pt = animation_rotation * *pt);
draw_polygon(&spikes, RENDER_SCALE, spikes_render_pos, BLUE);

draw_polygon(&polygon, RENDER_SCALE, polygon_render_pos, BLUE);

/*
* Compute polygon intersections.
*/
for point in &test_points {
if point_in_poly2d(point, &spikes) {
draw_point(*point, RENDER_SCALE, spikes_render_pos, RED);
if point_in_poly2d(point, &polygon) {
draw_point(*point, RENDER_SCALE, polygon_render_pos, RED);
} else {
draw_point(*point, RENDER_SCALE, spikes_render_pos, GREEN);
draw_point(*point, RENDER_SCALE, polygon_render_pos, GREEN);
}
}

Expand Down Expand Up @@ -60,6 +68,21 @@ fn spikes_polygon() -> Vec<Point2<f32>> {
polygon
}

fn squares_polygon() -> Vec<Point2<f32>> {
let scale = 3.0;
[
Point2::new(-1.0, -1.0) * scale,
Point2::new(0.0, -1.0) * scale,
Point2::new(0.0, 1.0) * scale,
Point2::new(-2.0, 1.0) * scale,
Point2::new(-2.0, -2.0) * scale,
Point2::new(1.0, -2.0) * scale,
Point2::new(1.0, 2.0) * scale,
Point2::new(-1.0, 2.0) * scale,
]
.to_vec()
}

fn grid_points() -> Vec<Point2<f32>> {
let count = 40;
let spacing = 0.6;
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6 changes: 3 additions & 3 deletions src/shape/trimesh.rs
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ use {crate::shape::Cuboid, crate::utils::SortedPair, na::Unit};
use {
crate::shape::composite_shape::SimdCompositeShape,
crate::utils::hashmap::{Entry, HashMap},
std::collections::HashSet,
crate::utils::hashset::HashSet,
};

#[cfg(feature = "dim2")]
Expand Down Expand Up @@ -542,7 +542,7 @@ impl TriMesh {
let mut vtx_to_id = HashMap::default();
let mut new_vertices = Vec::with_capacity(self.vertices.len());
let mut new_indices = Vec::with_capacity(self.indices.len());
let mut triangle_set = HashSet::new();
let mut triangle_set = HashSet::default();

fn resolve_coord_id(
coord: &Point<Real>,
Expand Down Expand Up @@ -693,7 +693,7 @@ impl TriMesh {
}

fn delete_bad_topology_triangles(&mut self) {
let mut half_edge_set = HashSet::new();
let mut half_edge_set = HashSet::default();
let mut deleted_any = false;

// First, create three half-edges for each face.
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90 changes: 53 additions & 37 deletions src/transformation/mesh_intersection/mesh_intersection.rs
Original file line number Diff line number Diff line change
Expand Up @@ -6,11 +6,11 @@ use crate::shape::{TriMesh, Triangle};
use crate::utils;
use crate::utils::hashmap::Entry;
use crate::utils::hashmap::HashMap;
use crate::utils::hashset::HashSet;
use na::{Point3, Vector3};
use rstar::RTree;
use spade::{ConstrainedDelaunayTriangulation, InsertionError, Triangulation as _};
use std::collections::BTreeMap;
use std::collections::HashSet;
#[cfg(feature = "wavefront")]
use std::path::PathBuf;

Expand Down Expand Up @@ -185,7 +185,10 @@ pub fn intersect_meshes_with_tolerances(
insert_point(pos1 * mesh1.vertices()[face[1] as usize]),
insert_point(pos1 * mesh1.vertices()[face[2] as usize]),
];
let _ = topology_indices.insert(idx.into(), idx);

if !is_topologically_degenerate(idx) {
insert_topology_indices(&mut topology_indices, idx);
}
}

// Add the inside vertices and triangles from mesh2
Expand All @@ -198,7 +201,10 @@ pub fn intersect_meshes_with_tolerances(
insert_point(pos2 * mesh2.vertices()[face[1] as usize]),
insert_point(pos2 * mesh2.vertices()[face[2] as usize]),
];
let _ = topology_indices.insert(idx.into(), idx);

if !is_topologically_degenerate(idx) {
insert_topology_indices(&mut topology_indices, idx);
}
}
}

Expand Down Expand Up @@ -676,50 +682,60 @@ fn merge_triangle_sets(
// This should *never* trigger. If it does
// it means the code has created a triangle with duplicate vertices,
// which means we encountered an unaccounted for edge case.
if new_tri_idx[0] == new_tri_idx[1]
|| new_tri_idx[0] == new_tri_idx[2]
|| new_tri_idx[1] == new_tri_idx[2]
{
if is_topologically_degenerate(new_tri_idx) {
return Err(MeshIntersectionError::DuplicateVertices);
}

// Insert in the hashmap with sorted indices to avoid adding duplicates.
// We also check if we don’t keep pairs of triangles that have the same
// set of indices but opposite orientations.
match topology_indices.entry(new_tri_idx.into()) {
Entry::Vacant(e) => {
let _ = e.insert(new_tri_idx);
}
Entry::Occupied(e) => {
fn same_orientation(a: &[u32; 3], b: &[u32; 3]) -> bool {
let ib = if a[0] == b[0] {
0
} else if a[0] == b[1] {
1
} else {
2
};
a[1] == b[(ib + 1) % 3]
}

if !same_orientation(e.get(), &new_tri_idx) {
// If we are inserting two identical triangles but with mismatching
// orientations, we can just ignore both because they cover a degenerate
// 2D plane.
#[cfg(feature = "enhanced-determinism")]
let _ = e.swap_remove();
#[cfg(not(feature = "enhanced-determinism"))]
let _ = e.remove();
}
}
}
insert_topology_indices(topology_indices, new_tri_idx);
}
}
}

Ok(())
}

// Insert in the hashmap with sorted indices to avoid adding duplicates.
//
// We also check if we don’t keep pairs of triangles that have the same
// set of indices but opposite orientations. If this happens, both the new triangle, and the one it
// matched with are removed (because they describe a degenerate piece of volume).
fn insert_topology_indices(
topology_indices: &mut HashMap<HashableTriangleIndices, [u32; 3]>,
new_tri_idx: [u32; 3],
) {
match topology_indices.entry(new_tri_idx.into()) {
Entry::Vacant(e) => {
let _ = e.insert(new_tri_idx);
}
Entry::Occupied(e) => {
fn same_orientation(a: &[u32; 3], b: &[u32; 3]) -> bool {
let ib = if a[0] == b[0] {
0
} else if a[0] == b[1] {
1
} else {
2
};
a[1] == b[(ib + 1) % 3]
}

if !same_orientation(e.get(), &new_tri_idx) {
// If we are inserting two identical triangles but with mismatching
// orientations, we can just ignore both because they cover a degenerate
// 2D plane.
#[cfg(feature = "enhanced-determinism")]
let _ = e.swap_remove();
#[cfg(not(feature = "enhanced-determinism"))]
let _ = e.remove();
}
}
}
}

fn is_topologically_degenerate(tri_idx: [u32; 3]) -> bool {
tri_idx[0] == tri_idx[1] || tri_idx[0] == tri_idx[2] || tri_idx[1] == tri_idx[2]
}

#[cfg(feature = "wavefront")]
#[cfg(test)]
mod tests {
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21 changes: 19 additions & 2 deletions src/utils/point_in_poly2d.rs
Original file line number Diff line number Diff line change
Expand Up @@ -50,18 +50,35 @@ pub fn point_in_poly2d(pt: &Point2<Real>, poly: &[Point2<Real>]) -> bool {
let perp = dpt.perp(&seg_dir);
winding += match (dpt.y >= 0.0, b.y > pt.y) {
(true, true) if perp < 0.0 => 1,
(false, false) if perp > 0.0 => -1,
(false, false) if perp > 0.0 => 1,
_ => 0,
};
}

winding != 0
winding % 2 == 1
}

#[cfg(test)]
mod tests {
use super::*;

#[test]
fn point_in_poly2d_self_intersecting() {
let poly = [
[-1.0, -1.0],
[0.0, -1.0],
[0.0, 1.0],
[-2.0, 1.0],
[-2.0, -2.0],
[1.0, -2.0],
[1.0, 2.0],
[-1.0, 2.0],
]
.map(Point2::from);
assert!(!point_in_poly2d(&[-0.5, -0.5].into(), &poly));
assert!(point_in_poly2d(&[0.5, -0.5].into(), &poly));
}

#[test]
fn point_in_poly2d_concave() {
let poly = [
Expand Down

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