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Add timeline_active bool to DialogicGameHandler.gd #2423

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polgar1
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@polgar1 polgar1 commented Oct 2, 2024

Added a variable called timeline_active to DialogicGameHandler.gd, which is set to 'true' if there's an active timeline.
Resolves #2422

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CakeVR commented Oct 19, 2024

Thanks for your Pull Request.

I don't think this is necessary, you can check Dialogic.current_timeline for being null. This will tell you if a timeline has been set or not (null).

@polgar1 polgar1 closed this by deleting the head repository Oct 19, 2024
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Boolean to check if a timeline is active
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