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Cheeky lib wrapping browser events with some basic timing, scheduling and hooks.

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Mundane Events

                 )  (                 )       
  (  `           ( /(  )\ )    (      ( /(       
  )\))(      (   )\())(()/(    )\     )\()) (    
 ((_)()\     )\ ((_)\  /(_))((((_)(  ((_)\  )\   
 (_()((_) _ ((_) _((_)(_))_  )\ _ )\  _((_)((_)  
 |  \/  || | | || \| | |   \ (_)_\(_)| \| || __| 
 | |\/| || |_| || .` | | |) | / _ \  | .` || _|  
 |_|  |_| \___/ |_|\_| |___/ /_/ \_\ |_|\_||___| 


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 ^^^ Font Name: Fire Font-k (http://patorjk.com/software/taag) ^^^
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 Mundane Events

 Cheeky lib wrapping browser events with some basic timing, scheduling and hooks.

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Getting it

Um since i added the generator-based sequence I realised the whole idea of this is made unnecessary. Before and After become steps in a sequence. Every step is async, no need for feeling fancy with promises. If you just handle execution in a resonable way initially it all works.

Look at test.html to get the idea.

If you clone it and open that it'll probably work and do some stuff and you'll see.

Examples

Mostly taken from Mundane.test.js

constructor (
  context: any,
  beforeHandler: (mev: any) => void,
  afterHandler: (mev: any) => void,
  errorHandler: (mev: any) => void,
  options: object
)
import Mundane from './Mundane';

let mundane = new Mundane(window,
  (e) => console.log('Mundane All before', e),
  (e) => console.log('Mundane All after', e),
  (e) => console.log('Mundane error', e)
);

public observe (mevName: string, 
  react: (mev: any) => void, 
  before: (mev: any) => void, 
  after: (mev: any) => void, 
  eventPromiseGenerator: (mev: any) => Promise<any>, 
  subject?: any
)
mundane.observe('click', 
  console.log,
  () => console.log('before click observed'),
  () => console.log('500ms after click observed'),
  () => mundane.sleep(500)
);

public occurIn(time: number, 
  mev: any, 
  before: (mev: any) => void, 
  after: (mev: any) => void, 
  eventPromise?: Promise<any>
) 

What kind of idiot am I making the before and after func arguments not optional? Geez somebody should punish me with a good hard pull request.

let mevent = mundane.make('hello', {data: 500});
mundane.occurIn(500, mevent, () => {}, () => {});

let mevs = [
  mundane.make('hello', {data: 1000}),
  mundane.make('hello', {data: 2000}),
  mundane.make('hello', {data: 3000}),
  mundane.make('hello', {data: 4000}),
].forEach((mev,i) => {
  mundane.occurIn(i*1000, mev, () => {}, () => {});
});

public sequence(
  sequence: IMundaneSequenceStep[], 
  onStep: (step: any) => void
)
let sequence = mundane.sequence([
  {afterMs: 4500, func: () => console.log('HERE COMES A SEQUENCE ~~~')},
  {afterMs: 500, func: () => console.log('sequence step 1')},
  {afterMs: 120, func: () => console.log('sequence step 2')},
  {afterMs: 250, func: () => console.log('sequence step 3')},
  {afterMs: 500, func: () => console.log('sequence step 4')},
  {afterMs: 600, func: () => console.log('sequence step 5')},
  {afterMs: 300, func: () => console.log('sequence step 6')}
], (step) => console.log("this step waited " + step.afterMs));

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Cheeky lib wrapping browser events with some basic timing, scheduling and hooks.

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