Minecraft Mod. Adds one simple game mechanic: Small rooms inside of blocks.
You can grab the latest Travis build from here
These are the main component of this mod and they allow you to build complicated machine contraptions and hide them within a single Compact Machine block.
There are 6 different sizes of machines:
Name | Description |
---|---|
Tiny | 3x3x3 |
Small | 5x5x5 |
Normal | 7x7x7 |
Large | 9x9x9 |
Giant | 11x11x11 |
Maximum | 13x13x13 |
This little tool allow you to enter your Compact Machines. Right clicking a Compact Machine world will teleport you inside.
It also doubles as the integrated documentation. Just right click it anywhere else.
By default you spawn in the center of the room. You can change this by shift-right-clicking a Personal Shrinking Device at the location you want to set the spawn to.
Make sure not to obstruct the spawn location, there is currently no mechanic that automatically searches a better spawn location. And you don't want to have to break the blocks you spawn in.
If you accidentally deleted your Compact Machines block with all your stuff still
inside the Machine it can be recovered using the /compactmachines3 machines view
command.
It allows browsing through all existing Compact Machines and also provides a button to give yourself a Compact Machine Block linked to the viewed machine. Be aware that this breaks already existing links, i.e. if the machine should already exist somewhere it is being disconnected from the room.
This command only works for server operators.
- The inside of Compact Machines are rooms in another dimension (id=144 by default)
- The rooms in the other dimension are automatically chunk-loaded when the Compact Machine itself is chunkloaded
- They only trigger chunk reloads when a block next to one of the tunnels changes. There is also no redstone signals being transferred between the tunnels and the machine block.
- There are two kinds of Compact Machine Wall blocks. The actual machines are made out of unbreakable blocks (you can still break them in creative mode while holding a Personal Shrinking Device), while the machine structures you build for crafting are made out of breakable Wall blocks.
- Right clicking a Compact Machine renders the contents of the machine in a GUI. On multiplayer games this is handled by sending the chunk contents to the client every time he opens the GUI. There is currently no auto-refresh of the machines content.
- Compact Machines can be nested
- Compact Machines spawn along the x-axis in the Compact Machine dimension at y=40, x=1024*machine-id, z=0. This means they all fit in exactly one chunk.
- Mobs and animals will spawn inside of machine blocks if the conditions are right, e.g. light-level for mobs, grass for animals...
- Players can not leave the machine block they should currently be in according to the last one they've entered using a Personal Shrinking Device. Trying to enter a Compact Machines with other means results in the player being thrown out of the machine and getting some bad status effect applied. They might even die.
- If players die without a bed in the CM dimension or with the "allowRespawning" config option disabled, they'll be teleported out of the machine dimension.
Use these inside your Compact Machine room to create connections to the outside faces of your Compact Machine blocks. You can place them by right-clicking one of the wall blocks inside your Compact Machine with a Tunnel Tool.
By right-clicking them again you can cycle through the outside faces it is connected to - Waila/The One Probe helps with that by showing the face as well.
No face can be connected to twice, which means you can place a total of six tunnels anywhere in your Machine.
They are a separate system, meaning you can place another 6 of them, but they only transfer redstone signals. They are also not bidirectional, i.e. you have to specify whether it is an input or an output tunnel. You can change their mode by hitting the colored indicator square in the top right corner.
Tunnels are basically proxy blocks utilizing Forge Capabilities to provide a connection between the two blocks. This means that TileEntities using capabilities to talk to each other will work out of the box, this includes e.g. items, fluids and forge energy.
Other systems, usually multiblock-structures like cables and pipes, most of the time require custom implementations to work properly. This is why e.g. EnderIO conduits and Applied Energistics connections do not work. This might change in the future when they either switch to a fully capability based system or when this mod adds compatibility layers itself. Both are lots of work, so don't expect this to happen.
Since this is asked very frequently:
- Refined Storage is supported directly since they are using capabilities.
- There is a AE2 addon mod called ME Capability Adapter that adds a capability proxy block.
This is a crafting mechanic added to create the Compact Machine blocks and some of the utility blocks and items it provides. This can also be easily extended by pack makers for custom recipes.
You will require 4 Miniaturization Field Projectors placed in a cross shape creating a odd-sized cube structure. Right click a Field Project to let it tell you where you need to place the next projector - missing locations will be highlighted in the world. You might have to dig out the floor or place the projectors on pedestals.
Once you placed the projectors correctly and no blocks are obstructing the miniaturization field, the field should visualize.
Watch this (outdated) youtube video for a basic crafting example:
You can disable the field projection by applying a redstone signal to any of the projectors.
Recipes are added by placing .json files in the config/compactmachines3/recipes folder.
- All recipes in that folder are being loaded additionally to the recipes shipped within the jar file.
- If you want to disable a recipe simply create a recipe json file with the same filename
and add a
"disabled": true,
property to the recipe object. - You can also extract all recipes in the jar using the
/compactmachines3 recipe unpack-defaults
command. - Use the
/compactmachines3 recipe copy-shape
command to copy the shape in the field of the field projector you are looking at into your clipboard. - If you need to specify custom NBT data for the catalyst item, e.g. the following line
would make the catalyst required to be enchanted with "Holding III":
The value is just the JSON encoding of the nbt tag, you can view those e.g. by enabling Advanced Tooltips (F3 + H) and running ActuallyAdditions.
"catalyst-nbt": "{StoredEnchantments: [{lvl:3s,id: 11s}]}",
- If your want to ignore the metadata on a block you can add the
"ignore-meta": true,
flag to the corresponding input-type. - The rest of the format should be intuitive enough that it does not require further explanation. If it isn't feel free to open an issue.
"Broken" Compact Machines sometimes generate in the overworld. Harvest their blocks to use for your own machines.
This can be disabled in the config files.