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Friday Night Funkin' Rewritten is a rewrite of Friday Night Funkin' built on LÖVE for Windows, macOS, Linux, and Web platforms, as well as previously unsupported platforms, like the Nintendo Switch!

Friday Night Funkin' Rewritten features:

  • A rewritten engine focused on performance and playability
  • Much less memory usage than the original game
  • Controller support
  • Other cool features, like downscroll
  • And more to come!

Join my Discord server for Funkin' Rewritten updates and discussion: https://discord.gg/tQGzN2Wu48

Controls

If using a controller on a PC, a controller with an Xbox button layout is recommended. Controller buttons will be remappable in a future update.

Menus

Keyboard

  • Arrow Keys - Select
  • Enter - Confirm
  • Escape - Back

Controller

  • Left Stick/D-Pad - Select
  • A - Confirm
  • B - Back

Game

Keyboard

  • WASD/Arrow Keys - Arrows
  • Enter - Confirm (Game Over)
  • Escape - Exit

Controller

  • Left Stick/Right Stick/Shoulder Buttons/D-Pad/ABXY - Arrows
  • A - Confirm (Game Over)
  • Start - Exit

Debug

Keyboard

  • 6 - Take screenshot
    • Screenshot paths:
      • Windows - %APPDATA%\funkin-rewritten\screenshots
      • macOS - ~/Library/Application Support/funkin-rewritten/screenshots
      • Linux - ~/.local/share/love/funkin-rewritten/screenshots
      • Nintendo Switch - ./funkin-rewritten/screenshots
  • 7 - Open debug menu

Settings

The settings file can be found in the following places on the following systems:

  • Windows - %APPDATA%\funkin-rewritten\settings.ini
  • macOS - ~/Library/Application Support/funkin-rewritten/settings.ini
  • Linux - ~/.local/share/love/funkin-rewritten/settings.ini
  • Nintendo Switch - ./funkin-rewritten/settings.ini

Progress

Menus - 100% Complete

Game Engine - 99% Complete

Weeks - 8/8 Complete

  • Tutorial + Weeks 1-7 are implemented.

License

Friday Night Funkin' Rewritten is licensed under the terms of the GNU General Public License v3, with the exception of most of the images, music, and sounds, which are proprietary. While FNF Rewritten's code is FOSS, use its assets at your own risk.

Also, derivative works (mods, forks, etc.) of FNF Rewritten must be open-source. The build methods shown in this README technically make one's code open-source anyway, but uploading it to GitHub or a similar platform is advised.

Building

Web build instructions coming soon! Current method isn't that portable right now, but I'm working on something.

Unix-like (macOS, Linux, etc.)

After running a build method, its release ZIP will be located at ./build/release.

LOVE file

  • Run make lovefile

Windows (64-bit)

  • Set up dependencies shown in ./resources/win64/dependencies.txt
  • Run make win64

Windows (32-bit)

  • Set up dependencies shown in ./resources/win32/dependencies.txt
  • Run make win32

macOS

  • Set up dependencies shown in ./resources/macos/dependencies.txt
  • Run make macos

Nintendo Switch

  • Set up devkitPro
    • Install the switch-dev package
  • Set up dependencies shown in ./resources/switch/dependencies.txt
  • Run make switch

Desktop Platforms

  • Set up dependencies shown in ./resources/win64/dependencies.txt
  • Set up dependencies shown in ./resources/win32/dependencies.txt
  • Set up dependencies shown in ./resources/macos/dependencies.txt
  • Run make desktop

Console Platforms

  • Set up devkitPro
    • Install the switch-dev package
  • Set up dependencies shown in ./resources/switch/dependencies.txt
  • Run make console

All Platforms

  • Set up dependencies shown in ./resources/win64/dependencies.txt
  • Set up dependencies shown in ./resources/win32/dependencies.txt
  • Set up dependencies shown in ./resources/macos/dependencies.txt
  • Set up devkitPro
    • Install the switch-dev package
  • Set up dependencies shown in ./resources/switch/dependencies.txt
  • Run make

Other

Follow the official instructions for LÖVE game distribution for your platform: https://love2d.org/wiki/Game_Distribution

Special Thanks

  • KadeDev for FNFDataAPI, which was refrenced while developing the chart-reading system
  • The developers of BeatFever Mania for their music time interpolation code
  • The developers of the LÖVE framework, for making Funkin' Rewritten possible
  • p-sam for developing love-nx, used for the Nintendo Switch version of the game
  • Davidobot for developing love.js, used for the Web version of the game
  • TurtleP for developing LÖVE Potion, originally used for the Nintendo Switch version of the game
  • Funkin' Crew (ninjamuffin99, PhantomArcade, kawaisprite, and evilsk8er), for making such an awesome game!

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A modification of Funkin' Rewritten with more features!

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