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Fix: Adds support for Visua11y's 'no animations' option (fixes #3) #19
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swashbuck
changed the title
Fix: (fixes #3)
Fix: Adds support for Visua11y's 'no animations' option (fixes #3)
Sep 7, 2023
swashbuck
changed the title
Fix: Adds support for Visua11y's 'no animations' option (fixes #3)
Breaking: Adds support for Visua11y's 'no animations' option (fixes #3)
Sep 7, 2023
Co-authored-by: Oliver Foster <[email protected]>
Co-authored-by: Oliver Foster <[email protected]>
swashbuck
changed the title
Breaking: Adds support for Visua11y's 'no animations' option (fixes #3)
Fix: Adds support for Visua11y's 'no animations' option (fixes #3)
Sep 21, 2023
oliverfoster
approved these changes
Sep 26, 2023
Beautiful. So easy to read. Thanks. |
🎉 This PR is included in version 2.0.5 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
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Fixes #3
Fix
"_playFirstViewOnly": true
and scrolling off and back again. The frame displayed when back on screen was blank. May not be an issue (see notes).Notes
For some reason, I needed to subtract one from the total frames in order to go to the last frame.
This was causing an issue with
_playFirstViewOnly
which has been fixed. It would be good to know if the problem was with the specific.svgz
file that I was using, or if others can reproduce the same issue.In any case, would it be safer to just stop at the 2nd to last frame in case any given
.svgz
file has the same issue? I don't know how often this issue comes up.