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Refactored code.

Refactored code. #110

Workflow file for this run

name: CMake
on: [push]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
strategy:
matrix:
os: [windows-latest]
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v3
- name: Install SDL
shell: bash
run: |
if [ "$RUNNER_OS" == "Linux" ]; then
sudo apt update
sudo apt-get install libsdl2-dev libsdl2-mixer-dev
elif [ "$RUNNER_OS" == "Windows" ]; then
curl --output $GITHUB_WORKSPACE/SDL2-devel-2.26.4-VC.zip --url https://libsdl.org/release/SDL2-devel-2.26.4-VC.zip
unzip $GITHUB_WORKSPACE/SDL2-devel-2.26.4-VC.zip
curl --output $GITHUB_WORKSPACE/SDL2_mixer-devel-2.6.3-VC.zip --url https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-devel-2.6.3-VC.zip
unzip $GITHUB_WORKSPACE/SDL2_mixer-devel-2.6.3-VC.zip
else
echo "$RUNNER_OS not supported"
exit 1
fi
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{runner.workspace}}/build
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{runner.workspace}}/build
# Note the current convention is to use the -S and -B options here to specify source
# and build directories, but this is only available with CMake 3.13 and higher.
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
run: |
if [ "$RUNNER_OS" == "Linux" ]; then
cmake $GITHUB_WORKSPACE/trunk -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DLOAD_RESOURCES_FROM_FILES:BOOL=ON
elif [ "$RUNNER_OS" == "Windows" ]; then
cmake $GITHUB_WORKSPACE/trunk -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DLOAD_RESOURCES_FROM_FILES:BOOL=OFF -A Win32 -DSDL2_DIR=$GITHUB_WORKSPACE/SDL2-2.26.4/cmake -DSDL2_mixer_DIR=$GITHUB_WORKSPACE/SDL2_mixer-2.6.3/cmake
else
echo "$RUNNER_OS not supported"
exit 1
fi
- name: Build
working-directory: ${{runner.workspace}}/build
shell: bash
# Execute the build. You can specify a specific target with "--target <NAME>"
run: cmake --build . --config $BUILD_TYPE