Debug text example: render fps and frame time #978
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
I saw @cart's PR #972 and was curious about how much it improved the impact of text rendering on frame rate in general so that one can have a HUD displaying frame time and frame rate. The answer (on a MacBook Pro 16" with Radeon Pro 5500M) is... before:
...after:
Note that I disabled vsync in the example to see how fast it can really go! :)