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[Merged by Bors] - Export anyhow::error for custom asset loaders #5359

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@sarkahn sarkahn commented Jul 17, 2022

If users try to implement a custom asset loader, they must manually import anyhow::error as it's used by the asset loader trait but not exported.

) -> BoxedFuture<'a, Result<(), anyhow::Error>> {

Fixes #3138

@alice-i-cecile alice-i-cecile added A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A targeted quality-of-life change that makes Bevy easier to use labels Jul 17, 2022
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Ping @djeedai for review (@cart, can you add them to the Github org? I was surprised they weren't there).

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Could you also update the example to not depend on anyhow directly but use this reexport instead?

) -> BoxedFuture<'a, Result<(), anyhow::Error>> {

to
) -> BoxedFuture<'a, Result<(), bevy::asset::Error>> {
I would prefer to not import the Error struct directly, so either qualifying it as bevy::asset::Error or asset::Error

@alice-i-cecile alice-i-cecile requested a review from mockersf July 20, 2022 13:58
@mockersf mockersf added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Jul 20, 2022
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bors r+

bors bot pushed a commit that referenced this pull request Jul 20, 2022
If users try to implement a custom asset loader, they must manually import anyhow::error as it's used by the asset loader trait but not exported.

https://github.com/bevyengine/bevy/blob/2b93ab58128178fef64de8134a130f036f07dc5d/examples/asset/custom_asset.rs#L25

Fixes #3138

Co-authored-by: sark <[email protected]>
@bors bors bot changed the title Export anyhow::error for custom asset loaders [Merged by Bors] - Export anyhow::error for custom asset loaders Jul 20, 2022
@bors bors bot closed this Jul 20, 2022
inodentry pushed a commit to IyesGames/bevy that referenced this pull request Aug 8, 2022
If users try to implement a custom asset loader, they must manually import anyhow::error as it's used by the asset loader trait but not exported.

https://github.com/bevyengine/bevy/blob/2b93ab58128178fef64de8134a130f036f07dc5d/examples/asset/custom_asset.rs#L25

Fixes bevyengine#3138

Co-authored-by: sark <[email protected]>
james7132 pushed a commit to james7132/bevy that referenced this pull request Oct 28, 2022
If users try to implement a custom asset loader, they must manually import anyhow::error as it's used by the asset loader trait but not exported.

https://github.com/bevyengine/bevy/blob/2b93ab58128178fef64de8134a130f036f07dc5d/examples/asset/custom_asset.rs#L25

Fixes bevyengine#3138

Co-authored-by: sark <[email protected]>
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
If users try to implement a custom asset loader, they must manually import anyhow::error as it's used by the asset loader trait but not exported.

https://github.com/bevyengine/bevy/blob/2b93ab58128178fef64de8134a130f036f07dc5d/examples/asset/custom_asset.rs#L25

Fixes bevyengine#3138

Co-authored-by: sark <[email protected]>
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A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Bevy has implicit dependency on anyhow which users need to explicitly add
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